Nicole beta testing thread!

A mystery life sim set in college http://www.winterwolves.com/nicole.htm
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jack1974
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Re: Nicole beta testing thread!

Post by jack1974 »

Yes because I use a different coding. I'll check if I can change that indeed :)
mizu_ki
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Re: Nicole beta testing thread!

Post by mizu_ki »

I will try to update the drivers. Good to know about registering.

So, far I am seeing the issues that were discussed about the demo in the other thread but that could be because I haven't register the game yet.

For example:
Spoiler:
Darren's relationship progress is still increasing even before Nicole finds out that he is Voix.
The background lighting for the Cafeteria, Library, and Park should be looked at for the times after Afternoon (like Sunset, Dusk, etc).
Is the background lighting suppose to change if you are in an area where you did a previous action but there are no actions during your current time period?
Example: I did some jogging in the Park but now it is Dusk and I have to choose another location but the background still looks like Afternoon.

Typos (so far):
The ones discuss in the other thread.

During the interview for the Clerk job:
"I swear if said that because you think it'll appeal to my southern sensibilities-"
"I swear if you said that because you think it'll appeal to my southern sensibilities-"

Tutoring Kurt:
"Fess up. Where do I lose you?"
"Fess up. Where did I lose you?"

I have to do other stuff for awhile but I'm going to register the game before getting off.
Should I replay the beginning after registering or will it be just like the demo? (I ask in case some the things I mention earlier might change once the game is registered.)
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jack1974
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Re: Nicole beta testing thread!

Post by jack1974 »

No the things you see won't change if you register.
Spoiler:
About Voix I'm not sure how to do that, I mean I should keep it to zero, and then update it when is known based on previous answers? probably the best idea even if a bit tricky... hmm
About the lighting yes, for some location I have a separate art file, for others I just use a trick changing the hue/blue values of the image :mrgreen: but need to do that indeed. And yes, I forgot to remove a line of code, so the background of the action list was always showing the daylight version, fixed it now (though I'm waiting for more feedback before doing an update).
mizu_ki
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Re: Nicole beta testing thread!

Post by mizu_ki »

It is a bit tricky but
Spoiler:
Darren is similar to Lawrence from Always Remember Me in this regard. Yes, it did eventually become obvious that Lawrence was her secret admirer but it was still nice finding that out.
By the way, a friend let me play some of your games which was how I came to find out about Winter Wolves. :mrgreen:

shift+G and switching to DirectX worked perfectly.
Last edited by mizu_ki on Sun Oct 20, 2013 7:42 pm, edited 1 time in total.
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jack1974
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Re: Nicole beta testing thread!

Post by jack1974 »

OK will try to change that then.
Your friend is a very wise person! 8)
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Lonestar51
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Re: Nicole beta testing thread!

Post by Lonestar51 »

I am running the game under Win 7 64 bit.

When I start it in fullscreen mode, I got a warning "Your display driver is slow. Updating direct X might solve this." and four buttons "update direct x", "continue + display warning again" "continue - do not display warning again" and "quit" (That is: even before the start screen.) I did not see it when starting in window mode.

Does the ren'py framework have such a check and warning page?

(I must confess this did freak me out a bit :oops: :shock: but avast did not find anything...)
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jack1974
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Re: Nicole beta testing thread!

Post by jack1974 »

Yes that's Ren'Py default warning :lol: don't worry, is safe!!
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Lonestar51
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Re: Nicole beta testing thread!

Post by Lonestar51 »

Good to know... sometimes I prefer to be paranoid instead of burned ;-) Thanks for the fast answer.
mizu_ki
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Re: Nicole beta testing thread!

Post by mizu_ki »

Why did you make this so addicting?! I really should be doing other things. lol

More typos:

Oct 2 w/ Jeff:
Nicole: "This is...your room, I guessing?"
"This is...your room, I'm guessing?"

later same day:
Jeff: "Oh, hush, like you wouldn't think the same thing! To have me in such a compromising position would grant you unlimited ammo to laud over my head!"
"Oh, hush, .... lug over my head!"

I think it should be lug or hang. According to Webster, laud (when used as a verb) means "to praise (someone or something)".

Should typos and stuff be posted using the Spoiler code?
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Miakoda
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Re: Nicole beta testing thread!

Post by Miakoda »

mizu_ki wrote: later same day:
Jeff: "Oh, hush, like you wouldn't think the same thing! To have me in such a compromising position would grant you unlimited ammo to laud over my head!"
"Oh, hush, .... lug over my head!"

I think it should be lug or hang. According to Webster, laud (when used as a verb) means "to praise (someone or something)".
As a slight recommendation, I wouldn't use 'lug'. At least in my region, lug, as a verb, it means to pull or carry. As a noun, it is a ridge which helps provide traction.

As mizu_ki mentioned, you might choose to use a variation of hold/hang: unlimited ammo to hold over my head!

(I am suggesting hold over hang mostly on verb tense, but I could be wrong.)
Last edited by Miakoda on Sun Oct 20, 2013 8:46 pm, edited 1 time in total.
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