Page 5 of 10

Re: Nicole beta testing thread!

Posted: Mon Oct 21, 2013 6:21 am
by jack1974
Just woke up, I see I have a bit of work to do :lol:
The missing CG images is a weird bug since the images ARE there but probably I made some mistake in the naming (or somehow weren't included when I made the build).
I see there are also some minor plot incongruences, will check those :)

edit:
LOL look what I found in my build config!!
Image

will do the update once I fix all the other bugs :)

Re: Nicole beta testing thread!

Posted: Mon Oct 21, 2013 7:18 am
by jack1974
Checked everything, about some things:
- having two items: I considered this but honestly the game would be too easy since you get a big boost consuming the item :wink: also I would need to add some last minute coding and is always a bad thing to do
- the inconsistency between the Store / Pharmacy scenes with Jeff and Ted: asked Sparky (the writer) to fix the Store one since it will always happen AFTER the Pharmacy.

I have fixed everything, check the first post on this thread for the new 0.8.6 download link :)

Re: Nicole beta testing thread!

Posted: Mon Oct 21, 2013 1:25 pm
by kyoli18
this is just things I noticed yesterday I have not yet downloaded the updated version. But I will do that in a sec.

when first meeting roomate nicole looks ticked the whole time (different expression might be better) also it says that the roomate had a slgiht or more humble smile but the whole time the avatar has a rather wide smile (maybe a closed mouth smile would be better)

when lost in biology department, fivever suppose to be forever?

Talking to Jeff after seeing his true face Nicole states she is full of bunch of surprises, would sound better if she just simply stated "full of surprises" keep the bunches out of it.

after the bunch of surprises Jeff states about her making a "dig" at his persona Nicole states "you're a genius. You figure it out" should be "You figured it out"

Re: Nicole beta testing thread!

Posted: Mon Oct 21, 2013 2:04 pm
by mizu_ki
Updated to Version 0.8.6

Sadly, first run through = Alone ending. lol
Spoiler:
Lost phone:
Is Nicole really going to want to go to the Cafe, Movies, Library, Gym, Park or Restaurant after her fright? Maybe the night should just end or maybe the only options should be Bathroom or Bedroom?

Found Phone:
The time is afternoon but the background and sound are for night. I know you probably want to make the scene creepy but wouldn't creepy music instead of the night cricket track work better?

Mystery scenes:
I get the feeling that the mystery scenes were purposely made with a timeline in mind, however, if the player is late in gathering clues then the timeline is messed up.

Example:
The Looking Up Clues scene occurred for me on November 11th but -
"One in December last year, one in April, and the last in August... That was just last month, wow." and
"This was the disappearance that happened just last month.
In order for this to work, I would have needed to get that scene in September near the beginning of the game.

Meeting Kurt at Football field occurred for me on December 9th but -
But I forgot that the track team probably won't start practice until December...
This will work if the player gets this scene in any month other than December.

Typos: So there's no around here who's on the team, and I have literally no idea where to find anyone who is.
So there's no one around here who's...

I hear Kurt clomping after me, and I'm not sure if I stop or what so I just keep going.
I hear Kurt clomping after me, and I'm not sure if I should stop or what so I just keep going.

Kurt: Well, even if you did get a hold of some of the track girls, I don't think they'd have to much to say about Erin.
...... I don't think they'd have too much to say about Erin.

Kurt takes my insults in stride and quickens his pace so he's at the point.
.... so he's at the front. Maybe?

Talking with Jeff about Alicia:
I lower my eyelids as Jeff's tone of voice, but hey, I got this much out of him.
I lower my eyelids at Jeff's tone of voice, ...

I know that the timeline stuff and ending can easily be resolved if I focus more on clues and my dateable character choice for the round. I tried to be too well-rounded in the beginning because I thought it would help with the increase of Clues later. I'll try having at least 30 in each Attribute and maxing out my dateable character choice Attribute first and focusing more on clues this time around.

Re: Nicole beta testing thread!

Posted: Mon Oct 21, 2013 2:09 pm
by jack1974
Good observations about the phone scenes, will do those changes!
And also change the texts slightly so that Nicole doesn't make exact references since we don't know at which month/point of the story the player can play them indeed :)

Re: Nicole beta testing thread!

Posted: Mon Oct 21, 2013 2:48 pm
by mizu_ki
Something has been bothering me...
Spoiler:
I think it is on Nov 1st when the game basically tells you that if you want to end up with someone then you need to get it in gear about wooing your dateable character choice. At that time, I had Ted at 89% and I had bought 4 gifts for him, but I was not over 900 in his Attribute. I never saw Ted or had any opportunity to interact with him except for when he was talking about the Volunteer Girl (Yukie?). There was no chance to increase our relationship. Did I miss a gift (I think I bought at least half of the items though I mostly consumed those :) )? Or was it not having his Attribute in time though I did get it before the end of the game? Or was I too friendly with the others (had at least 30% for them)? Hmmm, I kind of want to know but at the same time I don't. Hints only, please. :mrgreen: Also, it is now only 1 Attribute and not 2, or is that my problem?

Re: Nicole beta testing thread!

Posted: Mon Oct 21, 2013 2:53 pm
by jack1974
You were pretty close :)
Spoiler:
You missed it both because you had relationship at 89% AND the related attributes under 900. Also, you need to have played all his scenes in time.
Each scene will happen every X days (so you can't have the Ted 7th the day after Ted 8th). So even if you get to the right value but just before the end, doesn't matter, you need to have played the scenes up to the latest one before the final romance. Same thing for the mystery, since in the last mystery scene you uncover the place of abduction, so the ending mystery scene can't be played otherwise.
Remember that if you find the game too hard you can set it to Easy in the option screen :wink:
I'll add some more tips in the first post and a full walkthrough later. In practice though is better not save all the gifts to the last minute, is better to give them as soon as you have money to buy (and you found out which are the right ones).

Re: Nicole beta testing thread!

Posted: Mon Oct 21, 2013 2:57 pm
by HollowVesta
Here's the error I caught on Jeff's normal end, sorry I couldn't put it in a screen shot my computer was being a butt.
Spoiler:
While running game code:
File "game/story.rpy", line 614, in script call
File "game/jeff.rpy", line 3212, in script
IOError: Couldn't find file 'gfx/cg/nicole_jeff_normal.png'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "C:\Users\Hayley\Downloads\Nicole-0.8.5-all\Nicole-0.8.5-all\renpy\execution.py", line 288, in run
node.execute()
File "C:\Users\Hayley\Downloads\Nicole-0.8.5-all\Nicole-0.8.5-all\renpy\ast.py", line 453, in execute
renpy.exports.say(who, what, interact=self.interact)
File "C:\Users\Hayley\Downloads\Nicole-0.8.5-all\Nicole-0.8.5-all\renpy\exports.py", line 757, in say
who(what, interact=interact)
File "C:\Users\Hayley\Downloads\Nicole-0.8.5-all\Nicole-0.8.5-all\renpy\character.py", line 795, in __call__
self.do_display(who, what, cb_args=self.cb_args, **display_args)
File "C:\Users\Hayley\Downloads\Nicole-0.8.5-all\Nicole-0.8.5-all\renpy\character.py", line 671, in do_display
**display_args)
File "C:\Users\Hayley\Downloads\Nicole-0.8.5-all\Nicole-0.8.5-all\renpy\character.py", line 474, in display_say
rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
File "C:\Users\Hayley\Downloads\Nicole-0.8.5-all\Nicole-0.8.5-all\renpy\ui.py", line 237, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Users\Hayley\Downloads\Nicole-0.8.5-all\Nicole-0.8.5-all\renpy\display\core.py", line 1853, in interact
repeat, rv = self.interact_core(preloads=preloads, **kwargs)
File "C:\Users\Hayley\Downloads\Nicole-0.8.5-all\Nicole-0.8.5-all\renpy\display\core.py", line 2165, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "C:\Users\Hayley\Downloads\Nicole-0.8.5-all\Nicole-0.8.5-all\renpy\display\core.py", line 1420, in draw_screen
renpy.config.screen_height,
File "render.pyx", line 365, in renpy.display.render.render_screen (gen\renpy.display.render.c:4568)
File "render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:2033)
File "C:\Users\Hayley\Downloads\Nicole-0.8.5-all\Nicole-0.8.5-all\renpy\display\layout.py", line 521, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 95, in renpy.display.render.render (gen\renpy.display.render.c:2291)
File "render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:2033)
File "C:\Users\Hayley\Downloads\Nicole-0.8.5-all\Nicole-0.8.5-all\renpy\display\layout.py", line 521, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 95, in renpy.display.render.render (gen\renpy.display.render.c:2291)
File "render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:2033)
File "C:\Users\Hayley\Downloads\Nicole-0.8.5-all\Nicole-0.8.5-all\renpy\display\layout.py", line 521, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 95, in renpy.display.render.render (gen\renpy.display.render.c:2291)
File "render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:2033)
File "accelerator.pyx", line 109, in renpy.display.accelerator.transform_render (gen\renpy.display.accelerator.c:1298)
File "render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:2033)
File "C:\Users\Hayley\Downloads\Nicole-0.8.5-all\Nicole-0.8.5-all\renpy\display\image.py", line 164, in render
return wrap_render(self.target, width, height, st, at)
File "C:\Users\Hayley\Downloads\Nicole-0.8.5-all\Nicole-0.8.5-all\renpy\display\image.py", line 54, in wrap_render
rend = render(child, w, h, st, at)
File "render.pyx", line 95, in renpy.display.render.render (gen\renpy.display.render.c:2291)
File "render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:2033)
File "C:\Users\Hayley\Downloads\Nicole-0.8.5-all\Nicole-0.8.5-all\renpy\display\im.py", line 465, in render
im = cache.get(self)
File "C:\Users\Hayley\Downloads\Nicole-0.8.5-all\Nicole-0.8.5-all\renpy\display\im.py", line 196, in get
surf = image.load()
File "C:\Users\Hayley\Downloads\Nicole-0.8.5-all\Nicole-0.8.5-all\renpy\display\im.py", line 518, in load
raise e
IOError: Couldn't find file 'gfx/cg/nicole_jeff_normal.png'.

Windows-post2008Server-6.2.9200
Ren'Py 6.15.7.374
Nicole 0.8.5

Re: Nicole beta testing thread!

Posted: Mon Oct 21, 2013 3:01 pm
by jack1974
Yes no problem, that was already fixed! (is related to missing CG images in the 0.8.5)

Re: Nicole beta testing thread!

Posted: Mon Oct 21, 2013 8:04 pm
by Ayacast
I was wondering about how to take extra classes. The classroom icon only popped up once or twice during the game though it's supposed to be accessible every school day from morning to afternoon, right? I find it hard to increase Wit fast enough as being a lab assistant is a morale killer. =(