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Re: Nicole beta testing thread!
Posted: Fri Oct 25, 2013 9:23 pm
by jack1974
Thanks, your bug / typos reports were quick and useful! For the yuri version you'll need to wait some time, hopefully for Roommates less

Re: Nicole beta testing thread!
Posted: Fri Oct 25, 2013 9:29 pm
by mizu_ki
Glad I could help. No problem, I'm very patient.

Re: Nicole beta testing thread!
Posted: Sat Oct 26, 2013 7:15 am
by Cain0425
i need help with ted point gift i think there erron in there i only ever get little point like 5 or 8 never 15 or 20 from the gift you can give him in the game so i can never max out hes love bar
Re: Nicole beta testing thread!
Posted: Sat Oct 26, 2013 3:19 pm
by reader
I've just tried the 0.8.8 demo and the game appears to have the same issues that I commented on with the early demo. That nothing done stats wise for the entire length of the demo seems to have any effect on what happens during the demo. I go diligence up to 200 and still saw the same content in the game that I got when I raised various stats fairly evenly. So is all the stat work still only making a difference only in what ending you can get? If such is the case, then I'm crossing this game off my list as one I would have been interested in buying.
Be interested in hearing just what effect all this stat building has for the full game. It appears to have zero in the demo.
Re: Nicole beta testing thread!
Posted: Sat Oct 26, 2013 3:23 pm
by jack1974
The stats make the jobs more easier to do, and the clues increase you get (is the sum of all other stats). But yes there is no different texts based on your stats values if that's what you're looking for. Probably should have designed the game to give access to jobs earlier but alas now is too late to do it. Anyway, pretty happy about the final results and your gifts suggestion was good, so thanks for that

Re: Nicole beta testing thread!
Posted: Sat Oct 26, 2013 11:24 pm
by angryhaiku
I have a comment about a certain medical issue midgame -- I'm new to these boards, so please let me know if I've classified this inappropriately:
Sorry for being a big pharmacology nerd!
Re: Nicole beta testing thread!
Posted: Sun Oct 27, 2013 6:37 am
by jack1974
Haha interesting! thanks for the explanation

Re: Nicole beta testing thread!
Posted: Mon Oct 28, 2013 1:58 am
by reader
jack1974 wrote:The stats make the jobs more easier to do, and the clues increase you get (is the sum of all other stats). But yes there is no different texts based on your stats values if that's what you're looking for. Probably should have designed the game to give access to jobs earlier but alas now is too late to do it.
That's the answer that I was afraid I would get. The system you used in "Always Remember Me" would have been a much better setup for this game. For example, if the player was interested in following the boyfriend path, they could visit the hospital. Then work on increasing relationship with him, extending the plot, buying items. None of your characters in this game have a standard location where you could visit them and work on their relationship levels. At least in the demo anyway. For example, it would have been easy to meet the football player at the football field.
So in sum, the game really only gets started after the demo ends. That is, being able to work jobs and give gifts. Since these actions are listed as the things that drive the relationship in the game. So how is the jobs and gifting different from the static format of the demo? As I've mentioned previously, the buildup of stats had no effect on the game play during the demo. Rather difficult for me to take a blind leap of faith that all of these choices do eventually make a difference. But I have no idea how since none of this is covered in the demo. The demo really should include some game playing mechanics in order for players to make a fair assessment of what the game has to offer. The current demo does not do so. The current demo has set actions and no usage of the stats. So the player is just suppose to hope that the full game provides players with real choices and game play?
Anyway, pretty happy about the final results and your gifts suggestion was good, so thanks for that

So I should expect my free copy fairly soon then?
Re: Nicole beta testing thread!
Posted: Mon Oct 28, 2013 7:04 am
by jack1974
Well I can tell you that is like Always Remember Me for "stats usage", you need to raise them with jobs, they make the jobs easier to do (earn more money and also increase more the job related stats) and the sum of all stats also determine the amount of clues increase. But apart that, the stats have no other impact in the game.
I considered adding the boys in fixed locations in the game, and this is a thing I could still add it later, but I don't think is needed since you can get enough relationship points with the right dialog choices and the gifts.
It was just a game design decision - I see that you don't like it, but as for now Nicole is outselling Always Remember Me by a good margin, so somehow (at least for my public) I made a good move. But still compared to that other game the ONLY difference is that you can't visit the boys in fixed locations, the rest is very similar.
On next games I will try to experiment more again (Roommates will be similar though for example). Sometimes is not always easy to do exactly what you want for budget/time constraints
