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Re: Ouya?

Posted: Sun Jun 30, 2013 8:23 am
by Lonestar51
(slightly offtopic, sorry) If I had to guess about the "madness on iOS", I would guess: forms of a hundred pages which need to be filled in, with some explanations which do not make sense to anyone (except maybe a lawyer), and if on field is not filled in correctly it means start agein from zeo. How near am I?

Re: Ouya?

Posted: Sun Jun 30, 2013 9:22 am
by jack1974
Yes but not just that. Is like you have a checklist of 1 gazillion things, and if just ONE thing is wrong, doesn't work. And of course the error messages you get are cryptic so you have to guess randomly.
My case was epic: I spent 3 weeks on it checking every single thing, and wouldn't submit because of some totally obscure codesign error. Reinstalled OS, SDK, Xcode, deleted and recreated keychains, and a thousand things more. Then I gave a .zip to a coder friend to submit, and on his Mac it worked AT FIRST TRY. Like: "you did everything right, is just that we hate YOU and YOUR specific Mac out of 1 million" :lol:
That was the last drop to me. I don't want to deal with it anymore. I have some devs interested, so if they do everything on their own I can still have games on iOS, as long as I am not involved in the creation/submission process anymore. I have better things to do in my life :wink: