Re: Party Based Rpgs Other than WW
Posted: Tue Sep 10, 2013 2:14 am
The Spirit Engine 2
It's extremely linear in design, as you literally just move left or right, with little divergence. The game starts with the player choosing a party of 3 characters. There are 9 characters total, each representing a personality type and class. One of each personality type (antihero, idealist, and logical). Some character combinations yield unique dialogue. Combat looks simple at first, although it seems like the difficulty ramps a little later. Levels are gained quickly so don't have to grind a whole lot to gain a level. At each level, you get 1 point to spend on upgrading skills. Each victory in battle will give you point to respec your characters. There is a level/experience cap with each chapter to prevent over-leveling. It also happens to be freeware. I played a little bit of the first Spirit Engine, but it was inferior in many ways.
Dragon's Dogma:
It's an action-oriented game, with more emphasis on combat and exploration. You are allowed to switch classes throughout the game. You have a "main pawn" who will forever follow and assist the player, but you can recruit 2 additional pawns to your party. Pawns are AI-controlled, but they are surprisingly helpful with the right loadout.The story and NPC interaction is very weak though.
Breath of Fire: Dragon Quarter
It's definitely an acquired taste; it's generally disliked even by most BOF fans. It's dungeon crawler, so don't expect much NPC interaction. Combat is turned based, with each party member using AP to perform actions (like Fallout 1/2) during their turn, which can be chained together into a combo. Attempting to beat the game during your first play through is rough since enemies are relatively strong, and resources are limited. Even healing to full health is a luxury, you have to be careful with every encounter.
Shin Megami Tensei: Nocturne
With over a 100 demons to recruit, fuse, or evolve, Nocturne offers a lot of options when it comes to party composition. The battle system is turn-based much like your typical RPG except for the inclusion of the Press Turn system, which essentially awards an extra turn for exploiting weaknesses and landing a critical hit. Conversely, hitting a enemy that is resistant to certain attacks or missing means losing a turn. All demons having varying resistances, thus the player is encouraged to change the party often to adapt against new foes.
I'm going to try out Darklands.
It's extremely linear in design, as you literally just move left or right, with little divergence. The game starts with the player choosing a party of 3 characters. There are 9 characters total, each representing a personality type and class. One of each personality type (antihero, idealist, and logical). Some character combinations yield unique dialogue. Combat looks simple at first, although it seems like the difficulty ramps a little later. Levels are gained quickly so don't have to grind a whole lot to gain a level. At each level, you get 1 point to spend on upgrading skills. Each victory in battle will give you point to respec your characters. There is a level/experience cap with each chapter to prevent over-leveling. It also happens to be freeware. I played a little bit of the first Spirit Engine, but it was inferior in many ways.
Dragon's Dogma:
It's an action-oriented game, with more emphasis on combat and exploration. You are allowed to switch classes throughout the game. You have a "main pawn" who will forever follow and assist the player, but you can recruit 2 additional pawns to your party. Pawns are AI-controlled, but they are surprisingly helpful with the right loadout.The story and NPC interaction is very weak though.
Breath of Fire: Dragon Quarter
It's definitely an acquired taste; it's generally disliked even by most BOF fans. It's dungeon crawler, so don't expect much NPC interaction. Combat is turned based, with each party member using AP to perform actions (like Fallout 1/2) during their turn, which can be chained together into a combo. Attempting to beat the game during your first play through is rough since enemies are relatively strong, and resources are limited. Even healing to full health is a luxury, you have to be careful with every encounter.
Shin Megami Tensei: Nocturne
With over a 100 demons to recruit, fuse, or evolve, Nocturne offers a lot of options when it comes to party composition. The battle system is turn-based much like your typical RPG except for the inclusion of the Press Turn system, which essentially awards an extra turn for exploiting weaknesses and landing a critical hit. Conversely, hitting a enemy that is resistant to certain attacks or missing means losing a turn. All demons having varying resistances, thus the player is encouraged to change the party often to adapt against new foes.
I'm going to try out Darklands.