- Sunless Sea
- Darkest Dungeon
or even the old ones like FTL or Dark Souls, they seem to have all in common one thing: they're INCREDIBLY difficult and unforgiving. Dying seems part of the story. Now personally I hate this so I never played them much. I liked FTL, but every time seems like I KNEW I was going to lose, so after a while I quit. Dark Souls was even worse for me, I got it as part of the Playstation plus subscription, played maybe 20-25 minutes then immediately uninstalled it. If I had paid even $1 for it I would have been angry.
Yet the market clearly wants more of those hard, unforgiving, frustrating games. I definitely am out of the loop
