he refers to Pillars Of Eternity - a game I played for a good amount, but skipping many texts, and in the end gave up.
I really think he's spot on. If you have a RPG in particular. I mean I can understand that people want a long game, but adding too much "useless/non needed texts" it's not a good thing.
Also on skills/lore. I think if you have a Cure spell, should be called with a understandable name (even in my games use things like "Regenerate" or "Nature's Touch" etc) and 2-3 LINES of text max, not a paragraph of 500-600 words explaining the spell/skill origin.
Like I did in QoT or SOTW for items, there can be lore for those who want to read it, but should be a separate button, not automatically displayed for everyone.
There's nothing wrong providing to people who like to read more stuff to read, but shouldn't be forced for everyone, since for example nowadays I find having less and less time (and patience) for games with long texts (as player I mean).
I think the same problem is in his games though, also because of how the text is presented - a big wall of texts
