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Re: skills suggestions
Posted: Sat Jun 08, 2013 6:53 pm
by jack1974
Ah no they are the levels, so Sudden Strike I = 30%, Sudden Strike II = 60%, Sudden Strike III = 90% etc.
In the game will be shown better, like in Loren

That attack is special because while does less damage (less hp) it drains the enemy SP, so if you use it effectively you can prevent a strong character in the front line from using his/her special attacks which in some cases might be a very good thing!
Re: skills suggestions
Posted: Sat Jun 08, 2013 7:49 pm
by Lonestar51
Ah yes, that's what I have been missing.
BTW: Why is there no direct link from the Forum home to the mystery RPG subforum? You want to keep it more mysterious?
Re: skills suggestions
Posted: Sat Jun 08, 2013 7:57 pm
by jack1974
I'll add it once I officially announce it, including the title. All I can tell for now is that there will be the word "Wolf" in the name

Re: skills suggestions
Posted: Sun Jun 09, 2013 1:14 pm
by jack1974
I have the kind of feel that I'm cheating on this one, since it's basically Myrth skill tree with the change of the Barbed Spike which does shattered effect instead of Slow:

...but anyway, in this game condition damage will be much more important (will have bigger impact on the gameplay) so I think it should play different enough!
Re: skills suggestions
Posted: Mon Jun 10, 2013 8:03 am
by jack1974
The Barbarian is done as well:

I think this one will be quite interesting to play as well, with the Kick/Pull skill that if used correctly can be very strong! ie. see that annoying sniper in the back row? stagger him and the pull him on the front line (and with some luck he'll be paralyzed for 2 turns) and take care of him
Of course like with Loren, I'll have to adjust something while playtesting the game, since I think maybe I overpowered this class a bit (maybe also because I really like this character in general).
Re: skills suggestions
Posted: Mon Jun 10, 2013 8:40 am
by MarSel
Druid is ok but I hope it'll be more powerful then Myrth since she was seriously underpowered compared to the other mages
Re: skills suggestions
Posted: Mon Jun 10, 2013 11:58 am
by Lonestar51
Myrth was really useful, as none of the other mages were healers. So either use Elenor/Saren, who should be in the frontline, or use potions. That the healer does not get the extra-mean attacks is OK.
In the new "wolf" RPG there are less chars, so the party will have only one or two mages/druids -> the druids present need to be better allrounders than the ones in Loren.
Question regarding the barbarian: Pull may be used to swap enemies' positions. Will Kick be used for swap position as well, or what happens instead if there is an archer behind the kicked enemy?
Re: skills suggestions
Posted: Mon Jun 10, 2013 12:34 pm
by jack1974
About the Druid: the condition damage will be very powerful in this game, so beside having good base damage, when a condition damage trigger will hit the enemy hard

As for healing yes, even the Ranger has some basic healing. The only one that doesn't have it is the Thief but he/she can always use potions.
Also, because how the game is set (you play one of the two sibling) if you pick Ranger, your brother/sister will be Druid, and so on. I am even thinking if could be more fun to allow the character creation of both siblings, leaving full freedom to the player? so if you wants you could have two Druids or two Rangers. But maybe is a bit too much freedom, not sure
Lonestar51 wrote:Question regarding the barbarian: Pull may be used to swap enemies' positions. Will Kick be used for swap position as well, or what happens instead if there is an archer behind the kicked enemy?
Yes they swap places. They're similar, except with Kick you push back the front row character, swapping position with the one in the back row. Pull does the opposite, but works only if the character in the back row is staggered (otherwise would be too simple to pull a weak caster in the front and paralyze him/her).
They are skills that don't do damage, and will probably cost lot of SP, but if used in the right moment might be devastating. At least that's the plan!
Re: skills suggestions
Posted: Mon Jun 10, 2013 9:20 pm
by DunKalar
awwww

the barbarian did not gain adrenaline rush =( tis would have been too funny ^^
Re: skills suggestions
Posted: Mon Jun 10, 2013 10:05 pm
by jack1974
Well the fury is similar... doing as you said would have made her too powerful

I mean after one hit, hop a super buff? too strong
