So is Yeldin's floating hand a part of his mystique or did Boo eat his arm at the last feeding and forget to tell him?jack1974 wrote:![]()
about this RPG
- gamesempie
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LAS324
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I love how bored Sir Ormin's guards look in that picture. Like they know he's about to get the stuffing beat out of him.
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wildcard
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... And I think... There went something wrong with the background? ^^° At the very left, the male in the audience... got the upper head of his head chopped off ^^°gamesempie wrote:So is Yeldin's floating hand a part of his mystique or did Boo eat his arm at the last feeding and forget to tell him?jack1974 wrote:![]()
- jack1974
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Well those are minor details!
I check the backgrounds but when there are so many people/items/objects is not easy to spot everything.
- Miakoda
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Hehe...well, Riley does have his priorities straight, at least
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wildcard
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;9 And here I thought that was what we were here forjack1974 wrote:Well those are minor details!I check the backgrounds but when there are so many people/items/objects is not easy to spot everything.
And Riley is already grown at me <3
- jack1974
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"It was a cold winter night in Ninim..."
First map playing inside the game. Everything is a WIP of course. Will display the clickable hotspots on the map like Puzzle Quest, rather than having a full walkable tileset. The small hut with the smoke coming out (animated) is Althea/Shea home
- yayswords
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So is that a road as wide as their home or a river that's enigmatically okay with stopping dead without a lake? Do their grandparents visit in bulldozer carriages or is there a mystery portal letting water through, an extremely persistent but tiny rain cloud, or just LAZY ART? We* demand to know!
*I
*I
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
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I guess I could reduce the road width, but as often happens in those games the icons are just representative and not realistic 
- jack1974
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things are getting more interesting, started to add some "hotspots". The arrow color will be different based on the threat of the action. Green=safe, Orange=risk of encounter, Red=fight!
