I was going to add also a time limit... when I realized looking at the code that is really not possible to calculate "a turn"
So I'm afraid but no time-limited battles
Already having the "kill a specific enemy" makes more interesting though.
You could always add a "soft" time limit, that everyone - friend or for - takes x HP each round. And find an explanation why a faster figure takes the damage faster (stepping more often on the spikes or whatever). Of course you would claim "the battlefield environment did it" and specifically select enemies which have lots of HP but other disadvantages (so same level, more or less, but better suited). This way the player would want to win, and win fast, but could survive even a long fight with lots of potions.I was going to add also a time limit... when I realized looking at the code that is really not possible to calculate "a turn"since there aren't fixed turns but it all depends on the various party / enemy speed, which effects/conditions they have, and so on.
Assuming I win by killing a specific enemy, will I get full XP, or just the XP for the enemies killed?Already having the "kill a specific enemy" makes more interesting though.
I don't see the problem, one turn are imho n actions, with n=number of participants. This would mean that a turn can end before all participants take part but this is a logical consequence of your speed dynamics. Place a small marker (with a turn counter) at the order column on the right side of the combat screen and the current turn should be transparent for us players.jack1974 wrote:when I realized looking at the code that is really not possible to calculate "a turn" :lol: since there aren't fixed turns but it all depends on the various party / enemy speed, which effects/conditions they have, and so on.

Why do I get the feeling that usually it won't be the enemies who get bleeding/poisoned/frozen condition?in this case is a bonus for the player, all enemies start with a bleeding condition. I can add any kind of condition at the beginning, I'm sure I'll find some good uses to it