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Re: about this RPG

Posted: Wed Nov 06, 2013 6:38 am
by Lonestar51
What is written above the window on the right?

Re: about this RPG

Posted: Wed Nov 06, 2013 8:33 am
by jack1974
Is ancient snow elven language and means "Coming soon" :lol:
Joking, I have no clue is something the artist did :)

Re: about this RPG

Posted: Sat Nov 09, 2013 8:47 am
by jack1974
Image
Sorry about the gif filesize (is 2mb!) but wanted to show you a low-res version of Shea/Althea cozy home at night :)
(image looks blurred because of GIF compression and obviously in the game is MUCH better)

Re: about this RPG

Posted: Tue Nov 12, 2013 8:57 am
by jack1974
Image
finished the level up screen, added various small touches like showing the unassigned attribute/skill points. I'm at good point in coding the game but still need to think about the map system and the side-quests... mumble mumble

Re: about this RPG

Posted: Tue Nov 12, 2013 2:05 pm
by at-a-glance
Why does each character have different experience points?

Re: about this RPG

Posted: Tue Nov 12, 2013 2:34 pm
by jack1974
In that case is a bug (I fixed it) because it's a level up you get when you recruit Vaelis for the first time, so Shea/Althea don't get any EXP.
After each battle, based on the number of kills characters receive a slight bonus. I'm thinking if to keep it or change, but since there isn't any "healer" specific class in this game it might work :)
(healers would be disadvantaged of course since they mostly heal but don't kill enemies)

Re: about this RPG

Posted: Tue Nov 12, 2013 3:04 pm
by Lonestar51
Nice to see how the game comes along. Hopefully the elven inscription ("coming soon") in the healer shop applies. ;-)

I noticed that waaayyyy back when I played Loren the first time, a char got a small bonus for a kill. This summer, when playing again after buying N'Mar, no longer so. Was this precisly because healers got less experience? If so, it was not enough in Loren to make a real difference. (Sorry if OT.)

How will the chars be placed if more than 3 or 4 are present on the screen? (I mean the left hand part.)

Re: about this RPG

Posted: Tue Nov 12, 2013 3:13 pm
by jack1974
Yes initially was present in Loren but I decided to remove it since indeed the main hero was a healer. I'm sure it wouldn't have made much difference but maybe in the long run you could "lose" 1-2 levels. Anyway to avoid complaints I removed it :lol: I am not sure I'll keep it in this game too, since is still not really fair (maybe a fighter does 90% damage, and a thief kills 2 enemies with two critical hits, but overall did less damage...).
I'll need to scale down the images indeed, because 6 wouldn't fit right now on the left of the screen :)

Re: about this RPG

Posted: Tue Nov 12, 2013 4:55 pm
by Lonestar51
Actually, I liked the extra XP for kills. It gave a (small) additional tactical decision: Kill now, with whoever has the turn now, or wait 'til the guy/gal needing XP boost most gets his/her turn. With the downside that the enemy might get healed or hurt the party in the meantime. But well, the game will be enjoyable either way (just like Loren).

I thought that you would just add up/down arrows or something, but yes: having them all on one page is better.

Re: about this RPG

Posted: Wed Nov 13, 2013 5:51 am
by jack1974
I just got the battle voices from my trusted "voice actors manager"...(same one that did the voices for PS1 and Loren) they are AMAZING! 8)
I'm uploading a few to show them in next blog post. Riley's voice is simply PERFECT for the character, but even all the others are great: Krimm seems a real raging barbarian, Chalassa whispering voice is quite sexy :mrgreen: and in general I'm really happy about the result!