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Re: attributes, skills & level up
Posted: Tue Aug 13, 2013 10:57 am
by jack1974
That's a good question... either the SP amount needed to cast doesn't change (so in practice you spend same SP but get bigger heal) or I have to find a way to let the user decide how much SP use. But probably will just do the first solution. Also in this game the healing won't be as powerful as Loren. It will be quite different, need to make some more tests but you won't see big damage or big heal often except at high levels

Re: attributes, skills & level up
Posted: Fri Aug 16, 2013 10:01 am
by jack1974
This weekend will be probably busy finishing the beta demo preview of Nicole (and use my whip to have the writer finish everything before end of month). But now I'm in ideal conditions to work, not too hot, no noises, etc. I made a lot of progresses on this game already, if I can keep this pace I could have a demo of it already by end of September I think!
Re: attributes, skills & level up
Posted: Fri Aug 16, 2013 1:09 pm
by MarSel
jack1974 wrote:This weekend will be probably busy finishing the beta demo preview of Nicole (and use my whip to have the writer finish everything before end of month). But now I'm in ideal conditions to work, not too hot, no noises, etc. I made a lot of progresses on this game already, if I can keep this pace I could have a demo of it already by end of September I think!
Wow that is quick! I look forward to seeing it

Re: attributes, skills & level up
Posted: Fri Aug 16, 2013 1:18 pm
by jack1974
Well demo = first part of the game only (about 1/4 of it, maybe a bit less)!! also probably with many unbalanced skills/stats

but at least something to look at.
Re: attributes, skills & level up
Posted: Mon Aug 19, 2013 1:39 pm
by jack1974
In these days I'm adding the "choose your traits" part of the character creation. Originally were two episodes of Althea and Shea earlier life, but I decided to make all four independent by genre, so each one can pick one of the four to play. For each event there will be a choice that will give a permanent bonus to each twin, making them more powerful (at least in theory) than the other party members

Then will have to review the skills system and start adding the content... probably 15-20 days from now to get to that stage.
Re: attributes, skills & level up
Posted: Tue Aug 20, 2013 8:24 am
by SpectralTime
Hmmm... not gonna lie, that actually sounds fun. I'm always a sucker for games where playing the game *is* the method of character creation... though the other kind can be nice too. I think I'll like this better for the Winter Wolves setup, simply because the customization available isn't *quite* on the same level yet. Making character creation part of gameplay should be a nice thingummy.
Re: attributes, skills & level up
Posted: Wed Aug 21, 2013 8:37 am
by jack1974
Well is just four events with 3 choices each, but I think it was a nice idea/addition:

almost done with it, next stop: rework the skills system. That one will take probably most of my time before I can finally start filling in the game content!

Re: attributes, skills & level up
Posted: Thu Aug 22, 2013 10:00 am
by DunKalar
So when do we get the beta? :D
Re: attributes, skills & level up
Posted: Thu Aug 22, 2013 10:41 am
by Pace675
Lol I would love to give the Alpha version a test run XD
Re: attributes, skills & level up
Posted: Thu Aug 22, 2013 11:17 am
by jack1974
Well as soon as I have the basics done I should be able to go relatively fast, since the writing is all done. To be honest I want to add also some sidequests, but the main plot is ready up to almost the third chapter (without romances yet), so I think I can make something public next month as planned (of course, unless real-life gets into the way!).
I'll make a post tomorrow with some more info about the game
