Well I wasn't aiming at making every single attribute essential for each class. But still, a mage could pick strength to increase his threshold - in practice, if they have a low value, the enemy snipers can hit and stagger him, reducing his speed, attack, defense by 20% (so it's an important effect). A Warrior might pick Arcane so he gets less damage in battle from enemy wizard elemental spells. Because even if there will be gears with resistances, you won't be able to pump them up very high. Instead with Arcane you get a bonus to ALL the resistances (Burning, Frozen, etc) which is cool.
In summary, I didn't want:
- every attritbute will have same level of impact for every class (which I consider quite hard to make honestly)
I wanted to move from:
- some attributes are USELESS to some classes
to:
- every attribute has an use for every class. Then of course there are preferred attributes, but people who wants to experiment might be surprised by some results.
But I'll talk again after some testing
