attributes, skills & level up
Posted: Sat Jul 13, 2013 9:43 am
I'm going to TRY (the situation at home is a mess, lots of noise) to design/code the attributes and level up system of this game in next days.
I'm currently thinking to offer more variety than Loren. Why ? because I like to experiment
So there will be the following attributes and they'll influence the following aspects of the battle:
Strength = base attack value and damage (though probably in this game the weapons will have a lot more impact on the attack)
Dexterity = base defense value and critical hit chance (though probably in this game the armors will have a lot more impact on the defense)
Endurance = amount of HP on each level up
Vitality = amount of HP regeneration during battle
Wisdom = amount of SP on each level up
Willpower = amount of SP regeneration during battle
having 6 attributes instead of the 3 present in Loren should make the level up more interesting. I am also thinking about another crazy idea... but I'm not sure if is simple to implement so for now is just an idea. Having "leveling" skills, so that you don't just unlock a skill once, but you can spend more skill points in it to make it more powerful.
For example you have Heal. You put one point and you can use it, and each subsequent point increases the power:
Heal 1/5 point= heal 5% of target HP
Heal 2/5 point= heal 10% of target HP
Heal 3/5 point= heal 15% of target HP
Heal 4/5 point= heal 20% of target HP
Heal 5/5 point= heal 25% of target HP
This obviously would mean that I can't have anymore different skills like Heal I,II,III since the power is defined by the number of skill points you'll add
So will need to review the various skilltrees, and that's more extra work. I'll have to see, maybe will try with one and measure how long it takes to do that, because I really like this idea.
I'm currently thinking to offer more variety than Loren. Why ? because I like to experiment
So there will be the following attributes and they'll influence the following aspects of the battle:
Strength = base attack value and damage (though probably in this game the weapons will have a lot more impact on the attack)
Dexterity = base defense value and critical hit chance (though probably in this game the armors will have a lot more impact on the defense)
Endurance = amount of HP on each level up
Vitality = amount of HP regeneration during battle
Wisdom = amount of SP on each level up
Willpower = amount of SP regeneration during battle
having 6 attributes instead of the 3 present in Loren should make the level up more interesting. I am also thinking about another crazy idea... but I'm not sure if is simple to implement so for now is just an idea. Having "leveling" skills, so that you don't just unlock a skill once, but you can spend more skill points in it to make it more powerful.
For example you have Heal. You put one point and you can use it, and each subsequent point increases the power:
Heal 1/5 point= heal 5% of target HP
Heal 2/5 point= heal 10% of target HP
Heal 3/5 point= heal 15% of target HP
Heal 4/5 point= heal 20% of target HP
Heal 5/5 point= heal 25% of target HP
This obviously would mean that I can't have anymore different skills like Heal I,II,III since the power is defined by the number of skill points you'll add