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battle screen

Posted: Sun Sep 08, 2013 10:05 am
by jack1974
Image
worked again on the battle screen today. I thought I was already at good point, but I was wrong! So many things to change, because I made so many changes to the game vs Loren!
I'm keeping the skills as last thing because I'm not sure how much I'll be able to change them, especially if I want the game to be out relatively soon... :oops:

Re: battle screen

Posted: Sun Sep 08, 2013 12:51 pm
by P_Tigras
jack1974 wrote:Image
worked again on the battle screen today. I thought I was already at good point, but I was wrong! So many things to change, because I made so many changes to the game vs Loren!
I'm keeping the skills as last thing because I'm not sure how much I'll be able to change them, especially if I want the game to be out relatively soon... :oops:
Looks good aside from the tiny head issue. Chalassa's head looks positively huge compared to Krimm's.

Re: battle screen

Posted: Sun Sep 08, 2013 8:00 pm
by jack1974
Yes will reduce Chalassa. She always seems to get a big head! :lol:
I also successfully implemented percentage based elemental resistances and did some test battles, much better than the old system IMHO, there's more variety :)
Did a whole bunch of small other tweaks to the engine, next week will finish the skills. I will probably take a break towards end of month since hopefully Nicole should be out, but I'm not too far behind in the schedule with this game.

Re: battle screen

Posted: Wed Sep 11, 2013 11:27 am
by Lonestar51
Why does Vaelis look away from the goblins? :twisted: :twisted: :mrgreen:

Re: battle screen

Posted: Wed Sep 11, 2013 1:06 pm
by jack1974
Even Krimm does a bit :lol: Yes I need to flip them all TOWARDS the enemy. Otherwise is not fair, every attack is automatically a backstab! :wink:

Re: battle screen

Posted: Thu Sep 12, 2013 5:40 am
by Jaeger
The goblins are not much of a challenge anyways, that's why they get a handicap.

Anyways, I'm enjoying watching the the game grow bit by bit.
Spoiler:
Image

Riley's character design changed quite a bit.

Re: battle screen

Posted: Thu Sep 12, 2013 5:57 am
by jack1974
Haha yes because those were discarded sprites from Spirited Heart 2 :lol:

Re: battle screen

Posted: Thu Sep 12, 2013 6:00 am
by Jaeger
Oh....:wall:

Re: battle screen

Posted: Thu Sep 12, 2013 9:00 am
by jack1974
Image
traits added! Now I have to redo the level-up screen and I am almost done with the rules/GUI/accessory stuff and can start adding content and testing... phew.

Re: battle screen

Posted: Fri Sep 13, 2013 7:52 pm
by DunKalar
So when will it be released? :D