Page 3 of 17

Re: SOTW 0.71 - First Act Beta preview!

Posted: Thu May 01, 2014 1:39 pm
by jack1974
OK will check the gender confusion then :lol:
Lonestar51 wrote:0.71: During char creation: I gave the player char points, then went to the sibling, then went back: I could no longer assign points. (Though if I went back to class selection, the choices were reset.)
Ah OK this is a different thing, will check it.
yayswords wrote:However no ignore button this time. Is it simply the end of the season?
Yes, I actually wonder how you got that far! Shortly after you see "ACT 2 - SPRING" the game should end and not let you past it :o

Re: SOTW 0.71 - First Act Beta preview!

Posted: Thu May 01, 2014 1:54 pm
by Lonestar51
"Dirty Tricks" Skill description: Last sentence should be "After 5 turns, or once the character ..."

Edit: Strange: I have got a "Ruined Short sword of power" with horrible stats. Still when I tried to sell it, there was a pop-up asking something like "Are you really sure you want to sell a valuable weapon like this?" Maybe there should be a check for stats instead of having an ending like "power".

Edit2: The selection of goods in the tanner shop felt wrong: There were some weapons and some chain mails, but nothing out of leather. As the tanner is the one to create stuff from leather...

Re: SOTW 0.71 - First Act Beta preview!

Posted: Thu May 01, 2014 1:55 pm
by yayswords
I am not in spring. The save says winter chapter 4 :)

But if that's the end then it's time to experiment with the harder diffs.

I am seeing Lonestar's attribute problem too. If I go back and press reset I just get new points to distribute without losing the old.

Oh I mean your nightmare mode sucks my 60/60/60/60/60/60 twins are facerolling it.

Re: SOTW 0.71 - First Act Beta preview!

Posted: Thu May 01, 2014 2:05 pm
by jack1974
Lonestar51 wrote:"Dirty Tricks" Skill description: Last sentence should be "After 5 turns, or once the character ..."
Fixed
Lonestar51 wrote: Edit: Strange: I have got a "Ruined Short sword of power" with horrible stats. Still when I tried to sell it, there was a pop-up asking something like "Are you really sure you want to sell a valuable weapon like this?" Maybe there should be a check for stats instead of having an ending like "power".
Yes the pop-ups should show only if the sword value is above a certain % of your total gold. So if a sword is worth 50 and you have 100 gold, should show up. But maybe I need to use a different system :)
The "power" is a keyword when the random items are created, means it has higher attack (or Magic stat, don't remember now) than the normal. But of course, depends on item level and quality.

For example it could happen situation like this:
Ruined Short sword of power level 1 = Attack 9 (base stat for a RUINED short sword level 1 could be 8)
Standard Short Sword level 1 = Attack 9 (same stat because the base stat for that type might be 9)
Standard Short Sword level 3 = Attack 11

etc. hope is clear.
yayswords wrote:I am not in spring. The save says winter chapter 4
lol I forgot to include that file. anyway, was just showing the beginning and then "end" so you reached the end indeed.

Fixed the rollback attributes already, will upload it before you find more cheat modes!! :twisted:

Re: SOTW 0.72 - First Act Beta preview!

Posted: Thu May 01, 2014 2:59 pm
by Arcanum
Bug:
I get infinite attribute points with Vaelis, woooho!

His attribute points are all messed up. I can get infinite points if I assign him 6 points and decide to reassign them later. Pressing "<" gives me back 2 points instead of 1. So far, I've noticed this behavior when assigning him Constitution, or Constitution & strenght. It doesn't happen if I assign him solely one attribute (that isn't constitution) . It also didn't happen when I tried to assign him Constitution & will.

I also cannot give him more than 4 strength points. My remaining (2) points disappear.


Wish:
Could there be a reset button for those who accidentally press "auto assign" in the skills?

Re: SOTW 0.72 - First Act Beta preview!

Posted: Thu May 01, 2014 3:05 pm
by jack1974
After certain ranges, each attribute costs 2 attribute points, are you sure that isn't the case ? if you press > again, does it consume 2 attribute points or just 1?

Re: SOTW 0.72 - First Act Beta preview!

Posted: Thu May 01, 2014 3:09 pm
by Arcanum
I started with 6 attribute points to assign and just ended up with many more to assign in the end.

For example: I assigned Vaelis all the 6 points in Constitution. I have 0 points left to distribute. I click to remove one point, so he's got 5 points in Constitution now, but I've got another 2 points to distribute. I give him those 2 points in Will. If I keep doing that - rising his Constitution up to 6 and then removing 1 point, it keeps giving me one extra point to spend wherever I want, so I ended up with this as soon as Vaelis joins my part : http://tinypic.com/r/2aakgmx/8

Re: SOTW 0.72 - First Act Beta preview!

Posted: Thu May 01, 2014 3:18 pm
by jack1974
OK will need to check that then :) As for a reset of the skill I should ask the coder if it can have any side effects, since in Loren (this game is based on Loren's engine) once you assigned a skill you couldn't go back. Maybe I can put a warning though "are you sure you want to auto-assign the skills" since is easy to click it accidentally indeed.

Everyone who is playing it, remember also to tell me about the difficulty and which level you manage to reach before the end :)

Re: SOTW 0.72 - First Act Beta preview!

Posted: Thu May 01, 2014 3:43 pm
by Lonestar51
Is there a limit on the stuff I can use? Like a level 1 char cannot use a level 2 sword?

Edit: 0.72: There is still the issue Arcanum reported about the "free" attribute points, here is how to do it: Increase a attribute up to 20. For the step 19->20 you need only a single AP. Then reduce it back to 19. You get two AP back.

Re: SOTW 0.72 - First Act Beta preview!

Posted: Thu May 01, 2014 3:51 pm
by jack1974
Yes exactly. If you can use it, is a bug :mrgreen: