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Re: SOTW 0.72 - First Act Beta preview!
Posted: Thu May 01, 2014 3:55 pm
by Lonestar51
Again my Edit came after your answer

Please take a look at the point about the attribute point generator.
Re: SOTW 0.72 - First Act Beta preview!
Posted: Thu May 01, 2014 3:57 pm
by jack1974
Yes I'm looking into that now! is a bit tricky to fix

Re: SOTW 0.72 - First Act Beta preview!
Posted: Thu May 01, 2014 4:01 pm
by Lonestar51
For some reasons I lost the last level up - the attributes are as they were on level 1, not on level 2. Not sure what caused it, even though I used the attibute generator.
Edit: New start... Again Shea is confused about his gender (Check the sequence with the merchants gifts during char trait) The fun part is: If you go back and forth during the trait mini-event, the options change between "him" and "her".
Re: SOTW 0.72 - First Act Beta preview!
Posted: Thu May 01, 2014 4:13 pm
by jack1974
I found it I think, if you level up with a quest there can be that bug, investigating (solved previous one already but waiting before updating).
Re: SOTW 0.72 - First Act Beta preview!
Posted: Thu May 01, 2014 4:19 pm
by Lonestar51
In the character screen. If you click on any of the resistances (left side), there appears a window on the lower middle to right with a description. This window cannot be closed, and obscures whatever is displayed normally in this area (stats of a weapon, attribute description etc.)
Re: SOTW 0.72 - First Act Beta preview!
Posted: Thu May 01, 2014 4:24 pm
by jack1974
OK looking, fixed the levelup problem with quests already. I still can't reproduce the wrong gender during creation, even using rollback/rollforward! weird

Re: SOTW 0.72 - First Act Beta preview!
Posted: Thu May 01, 2014 4:34 pm
by Lonestar51
Shea was the sibling, not the player char. Maybe this makes a difference.
Got another one: I am in a shop, with 10 pelts. Each pelt is worth 10 (says so during pelt collecting), and also on the lower middle. The I click on "sell", and the merchant gives me only 50 for 10 pelts, not 100. I understand that the merchant needs to make a profit, but the sum displayed should be the offer, not the worth (or possibly both, but the screen is a bit overloaded as it is already).
Re: SOTW 0.72 - First Act Beta preview!
Posted: Thu May 01, 2014 4:37 pm
by jack1974
Yes the vendors always give you half when selling the items, but you're right I should display the amount somehow. For now I'm uploading the 0.73 with the quest levelup fix and the effect description hiding correctly.
I'll think how to do the display price thing in a good way, displaying the vendor price between parenthesis maybe...
Re: SOTW 0.73 - First Act Beta preview!
Posted: Thu May 01, 2014 6:39 pm
by Lonestar51
I noticed one instance where I did not carry over the lost HP to the map screen: I checked a trap, and a white wolf plus a grey wolf were waiting to pounce... Shea got knocked out during the fight, but afterwards he had full HP. vaelis has full HP too, though he had only minor wounding. But Althea has lost a few HP, even though she went into the battle straight after healing sleep, and during the fight she was in the back row. (Did not cast spells, but lost five SP as well.)
Edit: Another fight near a trap, two grey wolves plus a spider. Lost HP and SP restored to value before. Save available.
Re: SOTW 0.73 - First Act Beta preview!
Posted: Thu May 01, 2014 6:47 pm
by jack1974
Yes send the save please, want to check what's going on
