SOTW 0.79 - First Act Beta preview!

The tale of the siblings Althea and Shea https://www.winterwolves.com/seasonsofthewolf.htm
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yayswords
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Re: SOTW 0.73 - First Act Beta preview!

Post by yayswords »

Morran gives me the impression that the Dingirrians should be paying more for my furs than the Ninim stores, but no :P
If at first try it doesn't explode, it ain't Jack who wrote the code.
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JunkGirl_Junko
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Re: SOTW 0.73 - First Act Beta preview!

Post by JunkGirl_Junko »

Shea's puppy face when he's 'sad' is priceless xD
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gamesempie
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Re: SOTW 0.73 - First Act Beta preview!

Post by gamesempie »

0.73 easy mode Shea
-I'm playing on easy mode so this might not be a bug but the HP and SP I lose during a battle are always completely replenished in the next battle.
-When tried to reduce number of items selling to the general store the screen froze after reducing the amount to 1; fixed by right-clicking and hitting return button.
-You talk about increasing Crit chance and resistances in the attribute distribution screen but we have no way of seeing what they currently are or will be if the selected attributes are increased. You might want to add a crit chance physical resistance and elemental resistance to the right box on the attribute screen so people have all the information about what the attributes they have/ will have will do.
-arena background picture far left guy still has half his head cut off
-damage penalty for bows seems to apply if the target is in front row even if user is in back row (confirmed 11-12 when target in back row, same target in front row 8-9)
The rest of these are language issues that caught my eye, included what I think you meant to say. I didn't know a way to get the screen number so I have saves of them all if the description aren't enough.
-Char selection, Ranger Description: "can also pray their divinities"->"can also pray to their divinities"
-Arena Announcer: (describing the orc twins) "cannot hold the two apart"->"cannot tell the two apart"
-When the twins are speaking to or about their father they use "father" as his name so it should be capitalized when used in that context
-If you try to stop by Vaelis's hut on the way to sell the furs their father gave the twins: "we'll do that when we sell the furs"->"we'll do that after we sell the furs"
-First encounter with Astor; Althea: "As my sister is trying to explain"->"As my brother is trying to explain"
-Discussing what to do with the huge wolf corpse and Althea's injury Vaelis: "we can't let you walk back to Ninim alive"->"we can't let you walk back to Ninim alone"
Last edited by gamesempie on Fri May 02, 2014 5:00 am, edited 2 times in total.
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yayswords
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Re: SOTW 0.73 - First Act Beta preview!

Post by yayswords »

Probably bug: Like I said in the combat thread, on my normal playthrough I discovered 6 areas but in the nightmare one 5. And I checked the respective quest logs now too, the nightmare party has done all the normal party quests + kodiak quest (didn't look for that one on normal) so I can't imagine that my normal party has been somewhere my nightmare party hasn't. However on the nightmare playthrough I had already seen all the dialogue so I was mostly holding my enter key down waiting for the babbling to end, might this have caused it?

Other differences: Nightmare party stole pelts, nightmare party killed ratmen.
If at first try it doesn't explode, it ain't Jack who wrote the code.
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yayswords
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Re: SOTW 0.73 - First Act Beta preview!

Post by yayswords »

Attributes, attributes...

Althea had a level up, Shea didn't. But they are both one level higher. What I'm saying is Althea got attributes but Shea didn't. Althea's attributes also add up to 68. Does the "main" twin get more stats? 'cause Shea's total is 58. They both have a +5 stat trait. Althea is a hunter, Shea is a ranger. They are both level 2, nightmare mode. What doesn't further add up is that one level of stats is worth +5 on nightmare mode so why is the difference between them 10 anyway...

Also... my parties seem to be healing to full between every single battle in 0.73.
If at first try it doesn't explode, it ain't Jack who wrote the code.
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gamesempie
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Re: SOTW 0.73 - First Act Beta preview!

Post by gamesempie »

0.73 normal Althea
-when going to get Shagala to heal their father the Days to next plot event reads -6
-first encounter with Astor same problem as in previous post only reversed, playing Althea and Shea says "brother"
-can't equip ranger class with one-handed items
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Lonestar51
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Re: SOTW 0.72 - First Act Beta preview!

Post by Lonestar51 »

Just some additions to already reported bugs:
Lonestar51 wrote:In the character screen. If you click on any of the resistances (left side), there appears a window on the lower middle to right with a description. This window cannot be closed, and obscures whatever is displayed normally in this area (stats of a weapon, attribute description etc.)
I remember clearly I did not see the icon in this specific fight. In later fights it appeared... so maybe my eyes are beginning to fail, or there is a "sometimes" bug.
Another fight near a trap, two grey wolves plus a spider. Lost HP and SP restored to value before. Save available.
I loaded a save (not the one I sent) on 0.72 and 0.73: On 0.72 I lost the HP of Shea, but Vaelis was fully healed (propably because of Level up, so expected). On 0.73 the HP were restored after the fight. Also Altheas SP were restored on 0.73, but not on 0.72.
New start... Again Shea is confused about his gender (Check the sequence with the merchants gifts during char trait) The fun part is: If you go back and forth during the trait mini-event, the options change between "him" and "her".
I tried again to reproduce... I did not get the wrong gender in the first two options, but the third was "He gave her a vial of Distilled Light..."
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jack1974
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Re: SOTW 0.73 - First Act Beta preview!

Post by jack1974 »

OK first of all: the player recovering all HP/SP after battles IS A BUG :lol: and is going to make the game much easier than intended. I introduced that bug when trying to fix the attributes given by the quests :)
Will check the typos and other bugs today :) thanks
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jack1974
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Re: SOTW 0.73 - First Act Beta preview!

Post by jack1974 »

gamesempie wrote: -can't equip ranger class with one-handed items
this should work, which weapons are? they don't use daggers or small blades, but swords should be fine!
yayswords wrote:Althea had a level up, Shea didn't. But they are both one level higher. What I'm saying is Althea got attributes but Shea didn't. Althea's attributes also add up to 68. Does the "main" twin get more stats? 'cause Shea's total is 58. They both have a +5 stat trait. Althea is a hunter, Shea is a ranger. They are both level 2, nightmare mode. What doesn't further add up is that one level of stats is worth +5 on nightmare mode so why is the difference between them 10 anyway...
No both twins should have same stats total both on start and on level up. The traits might change that. But yes is strange, the only thing I can think of is if you started a game using a previous (bugged) version when the attributes weren't correctly assigned ? Maybe when I upload 0.74 try to check again if the behavior is the same. Thanks
renke_
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Re: SOTW 0.73 - First Act Beta preview!

Post by renke_ »

I think I found one, regarding the starting trait of the twins.

Probably it should be something like this:
- the non-playing char get's the wooly snake story
- the player's char get one of the following, depending on class(?):
* broken wheel: druid
* favorite exercise: hunter
* dangerous situation: ranger

The actual behaviour is:
- Althea has every single time the wooly snake question
- Shea get's one of the other three questions, so far I found no rule which one (it seems not class dependent)
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