No I am level 3 - but only because took me some time to find the powerful weapon.yayswords wrote: However let's look at the situation implied if my druid story and your hunter story are both true. My druid nukes for 50 at level 1 and 90 at level 6. It's very impressive at level 1, but it doesn't even double as you get those levels and that gear. Now look at the hunter's improvement. A hunter should be happy to be aimed shotting for even 10 at level 1, but goes it goes to four times that when "well equipped" - I am guessing you are level 4-5 at least. Don't you think we have a scaling problem here?
But works like this in many games. I don't think is the hunter that is underpowered, is the Druid that is overpowered
The autoleveling has nothing to do with this, is an issue of balancing the classes (since the other do their jobs). Beside the druid, the Ranger starts with a 2h weapon of damage 18, and with higher attack value. In next update I'm going to provide a better missile weapon to the hunter from the beginning (Longbow attack 15) and that should already improve things. But anyway you can level up from just doing the first quest - is not a big issue, really.
Enemies will get more HP, yes. To provide a challenge. If I define a goblin caster as low HP but high Magic, it will still have a very low HP compared to your party. The autoleveling IS NOT THE PROBLEM. Otherwise you get boring battles like Loren, or takes me 2 years to make a new game because I need to test every battle for all difficulty levels.yayswords wrote: Then again stat derivation is still very much in place for hit points... long before this beta is over there will be a reckoning about this mechanic. Right now I don't know if getting more health will help me survive or not, because it means the enemy will have more health too and thus can hit me for longer. It's really the same deal as with defense, except I can't strip my characters to lower their health. I haven't checked but I would assume getting more SP means that will happen with enemies too and they can use more abilities on me. Why is autoleveling enemies not enough? Actually, I don't even like that. I might for bosses.
Is the DEFINITION of the enemy that makes the game fun. Golem slow but with high HP. Fast snow tiger with high attack but low defense. The fact that they start with a "baseline value" for attribute doesn't matter. If a enemy is too tough or too easy is a fault in the definition, I can fix it. Is not a fault of the system.
That's exactly what I wanted - stop the pointless grinding. In Loren you can grind as much as you want, then you get people complaining "pfuah, Fost battle was too easy!!" and I ask which level they got it "level 30" when the encounter was designed for a level 15-17 party!!!!!yayswords wrote: I think all the problems you are trying to solve are better solved by level pacing, and you have made progress with that; you could grind in Loren, you can't in SotW. I can give you more ideas, for example if you intend for us to be level 6 by the end of the first season, then increase the exp rewards in season 2 but also increase the exp required for levels 7, 8 etc. That way if you sucked at getting exp in season one you will get a fast level 6 from the increased exp rewards in season 2. And conversely, if you really try to milk season 1 for exp, it will only give you like 3 season 2 mob kills worth of exp anyway.
Yes numbers were from 0.79 indeed.yayswords wrote: I don't have much time to play right now but I am noticing a far lower defense on early monsters at least. And bigger hunter numbers. It's better at least. Were your numbers from 0.78 or 0.79 by the way? I could see the hunter being "okay" in 0.79 at least.
Well I don't know if I can change this right now. Ranger will need bonus magic when starts getting nuked by enemy caster. Not in this act, but later yesyayswords wrote: Also does it really make sense to give everyone the same traits to choose from. Like my druid has no interest in bonus attack and my ranger no interest in bonus magic. These could be replaced with like a bonus speed trait. I would love to have one of those.
Yes there will be many cases of using AOE spells later in the game.yayswords wrote: Oh and I never replied to this but lack of enemies in a row is not really the reason I think the druid row nukes suck compared to single target nukes. Let me tell you of the one situation where I actually used a row nuke and didn't regret it. It was one of the very last fights of the season and I was faced with a back row of 3 archers. Their health was low enough that they all died to two row nukes. But if they required three, I would rather just single nuke them down. It has a little more delay and it costs a little more SP but it kills an enemy each time so I don't have to worry about them anymore. And if their health was so high it wouldn't kill them I'd get a nice debuff on them, which is less likely when I use a row nuke. Furthermore the Regenerate spells imported from Loren are so powerful in this first season that I can't fight them with row nukes - talking about the Mormont fight.
I don't remember anymore honestly, but that's why I'm stopping the tinkering now. Unless I have 3-4 more people complaining they can't win in Nightmare mode, means that it CAN be beated. Nightmare mode doesn't mean "you can win with any party configuration at any time". Means : PREPARE TO DIE. So in your case, you wanted to do that fight but maybe your party wasn't ready.yayswords wrote: Animal pack in Ninim: Just acquired Vaelis. I've restarted that fight over twenty times. My party is on full health at the start. Got two white wolves - they kill my ranger or Vaelis before I can even act. wtf. Reloaded for different pack, leveled up so fully healed. Now bandits are about as hopeless as the white wolves were. I miss my druid. Did you only change monster defense when you tinkered with the numbers?
I have a problem, if a PLOT BATTLE can't be beaten in Nightmare mode with some decent configuration. But random battles? no, there can be tough ones that you can't win now.
I think I didn't change much in 0.79 regarding enemies, but all the continuous changes probably made the game too hard? Don't know, in 0.78 I had an user send me saves for all combos, so I assume he made it with all.
Will stop now and get feedback and not touch that anymore since is so hard to reach a good balance
