Hey Troyen, why'dya delete? It was a valid point
I'm gonna try to compile some combat weirdness here.
Hunter: If in the front row, aimed shot does more damage than normal shot to enemy front row. If in the back row, aimed shot and normal shot deal the same damage. They deal like half damage to back row compared to front row, but still the same across the skills. When the back row mobs come to the front row the damage doesn't change, so maybe it's about thief/mage classes and not row. Melee attack is my most powerful move, beating even Critical Hit, which seems to do the same damage as my shots. I have barely touched my hunter's weapons, but his mainhand does earth damage, and the skeletons are earth resistant... but still doesn't add up that his melee attack should own so much then.
Druid: Spells seemingly behave like shots; less damage to the back row mobs. Not sure right now if it keeps when they come to the front row because my druid has a mild case of being dead by that point (Mormont probably isn't too hard but I accidentally saved when I wanted to load so I had to make a bad fight work

). Magic shot does almost the same damage as a single target nuke.
I haven't been keeping track of monster stats but my druid's nukes against Mormont's minions (even the front row) felt quite weak. She's like 22 arcane but not terribly pimped out in gear. Maybe they just had high magic, I don't know.
If at first try it doesn't explode, it ain't Jack who wrote the code.