As this seems to be not possible (as Jack wrote) one more simple approach would be to combine antagonistic elements into one spell (as you all know I'm fond of a good and coherent story - and dualism is a well-proven idea ^^).yayswords wrote:Also look at the current second and third tier of druid spells. They are horrendously similar. My first effort would be to combine the four into one, maybe having it cause the kind of damage the target is the least resistant to if that's programmable.
Say an Fire and Ice spell, AoE like 50 % water damage, 50 % fire damage and a chance of 10 % for each of burning and frozen, the single target nuke would be 150 % damage for fire and water respectively, plus 25 % chance for each harming condition, same for Earth and Air (another dualism/antagonist pair).
"Only" 4 freed slots, those can be filled with new or even existing skills (I'm not conviced that every skill must be unique to a class).
