I just uploaded 0.74 now, since fixes a lot of bugs anyway. But about your points:
Anima_ wrote:In general the skills are a bit on the expensive side. Most of the time you need to go eat or sleep after a single battle in Nightmare. That's not very fun and at least I think it takes away from what the SP mechanic was designed for in dungeon crawlers. It also makes SP regeneration values on equipment a joke. If a simple skill costs 20 SP, having one point of regeneration is useless. Of course it works in the other direction too, having 20 SP regeneration would result in infinite SP.
Yes, I didn't want to make the SP/HP regen too much important like was in Loren, have some impact yes, but not a lot. Later in the game there are higher regen items. If you have two rings and a necklace all with +2 SPRegen that will change things, but I want it to be a high-level thing, not early in the game.
Anima_ wrote:In summary I don't think a completely random shop works very well.
No the problem was in the definition

There is NO "HeavyEdged" or "HeavyFlail" or similar, so there aren't ANY 2h randomized items in shops

that's the only reason why you couldn't find one. I now have added it (sadly, I had already uploaded version 0.74) and voilà:
Anima_ wrote:Though I also rarely paid attention to the info panel at the left, having a stagger value indicator on the mainview might be a good idea.
What you mean, beside the staggered condition? or you mean the bar filling up for the stagger value?
Anima_ wrote:This may sound quite a bit critical but I did have fun with the game so far, some battles were pretty challenging. Though the low number of abilities and skill uses do limit how much strategy can be used in a battle. The positioning system does make a huge difference though.
Cool

Yeah right now is a bit like this, but later in the game things should work better (I did some tests with full party obviously). I probably even made this part longer than needed (I mean the sidequests), since you have few party members.
Anima_ wrote:All that said I still stand by my previous post. Don't rush balance changes. Collect reports from different people and sessions first. Otherwise everyone will talk about a different version and some things are changed that were only a problem for a specific play style or strategy.
Yes, I have tweaked some values but from now on will fix the bugs but think carefully before doing a gameplay change. If an enemy in Nightmare is really too hard will change that encounter (like I did with the Snow Spider) rather than touching the global values, since that can screw also other encounters, so... better not
