Re: Let's talk combat
Posted: Fri May 02, 2014 12:11 pm
Actually I don't think that's a good idea. It will force players into yayswords turtle strategy even more. Generally the balance of offence and defence was fine for most enemies. (Though this might have been an effect of your dynamic scaling system. My balanced party might have lead to more reasonable enemies stats.) The actual problem was that some classes were to weak in the offence department. Vaelis for example was usually dealing twice as much damage as my Althea. And he was going trough most enemies like a buzz saw. Even though Althea was a two handed weapon Ranger. Though I do think she was gimped by the quest XP bug.jack1974 wrote:In the 0.74 I'm uploading, the attack/speed is slightly more, but defense is definitely lower. I think should make battles shorterI've also tweaked the giant spider, before was red (3 levels over your party) and now is orange. I think just lowering his level by 1 was enough, now is hard but possible to win I think.
The mechanics of Hidden in Shadows and such are good indeed. I don't think can add more right now though, since the Druid has all the slots full with the single/area of effect damaging spells. The Ranger has many skills influenced by the type of weapon used though, I think that was cool too
That would be me. I didn't use that spell before level 6 and that only because you praised it that much. As a whole I'm quite unimpressed and I'd rather taken a different skill. It certainly works, but it's boring as hell. Though I didn't have the time to finish the season so far. Only got as far as the start of chapter 3. But I completed all the side quests that were available. Since that brought me to level 6 already there probably aren't that many boss fights left.yayswords wrote:And I saw your post Anima, I really hope I am wrong and that someone is conquering 0.73 nightmare mode without relying on longevity spells and will tell the tale
