Yes I'll change the name to Eagle's Grace.
As for the spells, since in Loren people complained about the very different usage of the AOE and the single-target damaging spells I thought to add two variants for each one, useful for fighting a lot of enemies with low HP (AOE) or single monsters with high HP (single target).
Not saying that other spells couldn't be useful of course, just wanted to explain the design decision!
Regarding your other points: yes the AOE have not much use now but because most encounters are max 2-3 enemies, the only exception is the Goblins. But later they should become much more useful!
Troyen wrote:In terms of stats, dumping everything into constitution for front row characters and will into my druid until 20 has made fights immensely easier. Higher hp allows you to absorb those special attacks (Pounce) without getting KOed in the first round, like I was when I originally went for a balance of skills. I honestly haven't noticed a significant effect on the other skills now that I'm backfilling everything to 20, except my magic missile hits for an extra 4-5 damage. I guess they let me unlock some traits? (Which do seem like a neat idea.)
Yes probably the HP/SP are the key factors in the end, though I think also agility for the speed might be useful. Initially had each CON/WIL point raise the HP/SP by 10 but I immediately realized that it was too much. Perhaps even 5 is "too high" but I don't want to change too much right now. Or maybe I should increase the raise on the other related stats...
Troyen wrote:Overall, Nightmare difficulty with my setup feels like Loren on Hard (or PS on Hard if you want to go back that far). I don't know what your intended difficulty target was and maybe this level is OK for the opening chapter. It certainly feels better to only have to retry a tough fight a couple times instead of being stuck unable to kill anything while fully rested like I was on my first game (which was on Hard, no less).
Yes is what I wanted. Initially was harder, but then I realized that this is just THE FIRST chapter (and shorter than others) so didn't want to shock the player too early

later things will be really hard. You mention the ratmen fight, think a similar one with a cleric, but with front line fighters with more HP or stronger defense...
I might tweak a bit the giant spider again in 0.78 though, since I don't want that one to be TOO easy. Also I'm adding the ultimately awesome skill for the ranger: BRAMBLECOAT!
Description = "Surrounds your body in a coat of brambles for 5 turns. Increases your defense by 15%, as well as harming those that strike you with melee by 5% of their HP."
I am going to test it, because attackers losing 5% on each hit might be a bit too much (if they hit all the time, they'll lose 25% of their total HP!).