Your thoughts about the map system
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Your thoughts about the map system
I'd like to know, apart for performance problems, if the addition of the map was something you liked or not? did it make any difference in the gameplay, freedom of movement? or a map like Loren's was fine too? Since I invested some time and resource on this I want some feedback for future games, if I should keep this or is not so essential 
- yayswords
- Elder Druid
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Re: Your thoughts about the map system
Yes I like it, it feels a bit more like actually being there rather than pointing at a large world map to where you want the party to go.
If at first try it doesn't explode, it ain't Jack who wrote the code.
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Legendzerox
- Young scout
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- Joined: Thu Feb 13, 2014 4:55 am
Re: Your thoughts about the map system
I love, LOVE the map. ALMOST AS MUCH AS I LOVE ALTHEA.
- jack1974
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Re: Your thoughts about the map system
Rofl, I hope you love althea much then! 
- Franka
- Elder Druid
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Re: Your thoughts about the map system
I like the map. It gives this game its own identity. I'm not sure I want to see the exact same thing in other games, but I hope it's used throughout this one.
- Pace675
- Druid
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Re: Your thoughts about the map system
It fits in well with the game and I like its approach.
- Jaeger
- Druid
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- Joined: Fri Jun 14, 2013 12:30 am
Re: Your thoughts about the map system
I like the map much better. It gives an illusion of your characters exploring the location as opposed to just relying too heavily on menus.
Last edited by Jaeger on Sat May 10, 2014 6:38 am, edited 1 time in total.
- fabulaparva
- Elder Druid
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Re: Your thoughts about the map system
I like the map very much.
Visually it's very pretty, and along the lines of what Jaeger said above, it really helps with the immersion into the twins' story.
What slows the player down with it, though, is the fact that all non-fight locations are showing up green, even if you have no business going in there. This led to some frustrating clicking back and forth when I played the game a few times in the beginning. What if the arrows to non-combat places, stores and such, would either
-show up in yellow if one can't go in there at the moment or
-the mouseover would note if the place isn't open for the player just then.
Exploring is fun and trying to click everything possible has its charm
but only to a point. When having to click to get through a lot of menus, inventories, etc, any pointless clicking after that can start to feel frustrating.
What slows the player down with it, though, is the fact that all non-fight locations are showing up green, even if you have no business going in there. This led to some frustrating clicking back and forth when I played the game a few times in the beginning. What if the arrows to non-combat places, stores and such, would either
-show up in yellow if one can't go in there at the moment or
-the mouseover would note if the place isn't open for the player just then.
Exploring is fun and trying to click everything possible has its charm
- yayswords
- Elder Druid
- Posts: 1436
- Joined: Sat Jan 25, 2014 5:34 am
Re: Your thoughts about the map system
'tis a fair point. In particular there seems to be no point during the entire first season where you can do anything with Vaelis' house.fabulaparva wrote:What slows the player down with it, though, is the fact that all non-fight locations are showing up green, even if you have no business going in there.
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
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- Joined: Thu Jun 16, 2005 4:43 pm
Re: Your thoughts about the map system
Yes probably I could just not display them at all if you can't go there (Vaelis house is a good example). For now I'll leave as it is, when I start coding the second act will remember it though 
