Page 1 of 2

Your thoughts about the map system

Posted: Sat May 03, 2014 10:13 am
by jack1974
I'd like to know, apart for performance problems, if the addition of the map was something you liked or not? did it make any difference in the gameplay, freedom of movement? or a map like Loren's was fine too? Since I invested some time and resource on this I want some feedback for future games, if I should keep this or is not so essential :mrgreen:

Re: Your thoughts about the map system

Posted: Sat May 03, 2014 10:28 am
by yayswords
Yes I like it, it feels a bit more like actually being there rather than pointing at a large world map to where you want the party to go.

Re: Your thoughts about the map system

Posted: Sat May 03, 2014 12:29 pm
by Legendzerox
I love, LOVE the map. ALMOST AS MUCH AS I LOVE ALTHEA.

Re: Your thoughts about the map system

Posted: Sat May 03, 2014 12:32 pm
by jack1974
Rofl, I hope you love althea much then! :wink:

Re: Your thoughts about the map system

Posted: Sat May 03, 2014 9:46 pm
by Franka
I like the map. It gives this game its own identity. I'm not sure I want to see the exact same thing in other games, but I hope it's used throughout this one.

Re: Your thoughts about the map system

Posted: Sat May 03, 2014 11:31 pm
by Pace675
It fits in well with the game and I like its approach.

Re: Your thoughts about the map system

Posted: Fri May 09, 2014 5:37 am
by Jaeger
I like the map much better. It gives an illusion of your characters exploring the location as opposed to just relying too heavily on menus.

Re: Your thoughts about the map system

Posted: Fri May 09, 2014 3:09 pm
by fabulaparva
I like the map very much. :) Visually it's very pretty, and along the lines of what Jaeger said above, it really helps with the immersion into the twins' story.

What slows the player down with it, though, is the fact that all non-fight locations are showing up green, even if you have no business going in there. This led to some frustrating clicking back and forth when I played the game a few times in the beginning. What if the arrows to non-combat places, stores and such, would either
-show up in yellow if one can't go in there at the moment or
-the mouseover would note if the place isn't open for the player just then.
Exploring is fun and trying to click everything possible has its charm :lol: but only to a point. When having to click to get through a lot of menus, inventories, etc, any pointless clicking after that can start to feel frustrating.

Re: Your thoughts about the map system

Posted: Fri May 09, 2014 3:15 pm
by yayswords
fabulaparva wrote:What slows the player down with it, though, is the fact that all non-fight locations are showing up green, even if you have no business going in there.
'tis a fair point. In particular there seems to be no point during the entire first season where you can do anything with Vaelis' house.

Re: Your thoughts about the map system

Posted: Fri May 09, 2014 3:22 pm
by jack1974
Yes probably I could just not display them at all if you can't go there (Vaelis house is a good example). For now I'll leave as it is, when I start coding the second act will remember it though :)