SOTW 0.8.9 - First Act Beta preview!
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.5 - First Act Beta preview!
Yes in practice, Shagala is "wut? you beggars!" 
- fabulaparva
- Elder Druid
- Posts: 761
- Joined: Sun May 04, 2014 9:58 pm
Re: SOTW 0.8 - First Act Beta preview!
Nice! I haven't encountered that yet, Morran knows I've tried....renke_ wrote:It is possible to own less than 35 gold to pay Shagasomething - and you'll see a special text for this (borderline) casefabulaparva wrote:Anyway, if the aforementioned fight does not give that 35 gold, is it possible to run into trouble later, when one is supposed to pay 35 for the herbs?
- fabulaparva
- Elder Druid
- Posts: 761
- Joined: Sun May 04, 2014 9:58 pm
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renke_
- Elder Druid
- Posts: 580
- Joined: Sat Feb 22, 2014 1:26 pm
Re: SOTW 0.8.5 - First Act Beta preview!
yayswords did it already - and somewhere I read Jack saying "6 or 7 are alright".
- fabulaparva
- Elder Druid
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- Joined: Sun May 04, 2014 9:58 pm
Re: SOTW 0.8.5 - First Act Beta preview!
Ah, thanks, I must've missed that 
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.5 - First Act Beta preview!
Yeah as long as it's not over lvl 7 is good 
BTW if you can, send me some savegames at end of the first act, since the other ones sent were made using the old version. Thanks
Email:
BTW if you can, send me some savegames at end of the first act, since the other ones sent were made using the old version. Thanks
Email:

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renke_
- Elder Druid
- Posts: 580
- Joined: Sat Feb 22, 2014 1:26 pm
Re: SOTW 0.8.5 - First Act Beta preview!
Ice Spike has the same damage as Hail - rather weird. Just now with the ratmen both front and back row are affected, so imho not related to the "make fights longer with as more resilient back row" changes.
--- edited to add
only valid for low HP enemies like ratmen and bowmen. If this is some kind of "longer fights" tweak I'm totally against such a solution as I (as a player) don't get what's going on.
--- edited to add
only valid for low HP enemies like ratmen and bowmen. If this is some kind of "longer fights" tweak I'm totally against such a solution as I (as a player) don't get what's going on.
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Troyen
- Elder Druid
- Posts: 957
- Joined: Fri May 06, 2011 2:23 am
Re: SOTW 0.8.5 - First Act Beta preview!
I like the regen traits.yayswords wrote:Actually I think I'd like the bonus HP/SP background to be replaced. I think all the others are okay. Just hard to think of something the other options don't already give. Well, it could give a flat +15 or +20 HP and SP. That way it's still better than +5 con (25 HP) or +5 will (25 SP) but those stats help you get to the traits faster.
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.5 - First Act Beta preview!
Here they do very different damages. Stupid question, but since it already happened: are you playing really 0.8.5 or is still the previous one (which could have this issue).renke_ wrote: only valid for low HP enemies like ratmen and bowmen. If this is some kind of "longer fights" tweak I'm totally against such a solution as I (as a player) don't get what's going on.


- yayswords
- Elder Druid
- Posts: 1436
- Joined: Sat Jan 25, 2014 5:34 am
Re: SOTW 0.8.5 - First Act Beta preview!
I meant the one that gives you a 10% increase to health and mana (the enchantress taps into the twin's mind) should become a flat bonus, not the bonus regen (potion of distilled light)Troyen wrote:I like the regen traits.There are already hardly any sources of regen in the act. Maybe 1 is too small (especially for HP), but still, regen is my favorite stat.
If at first try it doesn't explode, it ain't Jack who wrote the code.
