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Re: SOTW 0.8.5 - First Act Beta preview!

Posted: Wed May 07, 2014 6:11 pm
by jack1974
Yes in practice, Shagala is "wut? you beggars!" :lol:

Re: SOTW 0.8 - First Act Beta preview!

Posted: Wed May 07, 2014 6:20 pm
by fabulaparva
renke_ wrote:
fabulaparva wrote:Anyway, if the aforementioned fight does not give that 35 gold, is it possible to run into trouble later, when one is supposed to pay 35 for the herbs?
It is possible to own less than 35 gold to pay Shagasomething - and you'll see a special text for this (borderline) case ;)
Nice! I haven't encountered that yet, Morran knows I've tried.... :lol:

Re: SOTW 0.8.5 - First Act Beta preview!

Posted: Wed May 07, 2014 7:54 pm
by fabulaparva
Is it okay to reach level 7 in v0.85?

http://oi61.tinypic.com/20pa9v.jpg

Re: SOTW 0.8.5 - First Act Beta preview!

Posted: Wed May 07, 2014 7:57 pm
by renke_
yayswords did it already - and somewhere I read Jack saying "6 or 7 are alright".

Re: SOTW 0.8.5 - First Act Beta preview!

Posted: Wed May 07, 2014 7:59 pm
by fabulaparva
Ah, thanks, I must've missed that :)

Re: SOTW 0.8.5 - First Act Beta preview!

Posted: Wed May 07, 2014 8:14 pm
by jack1974
Yeah as long as it's not over lvl 7 is good :)
BTW if you can, send me some savegames at end of the first act, since the other ones sent were made using the old version. Thanks :)
Email: Image

Re: SOTW 0.8.5 - First Act Beta preview!

Posted: Wed May 07, 2014 8:30 pm
by renke_
Ice Spike has the same damage as Hail - rather weird. Just now with the ratmen both front and back row are affected, so imho not related to the "make fights longer with as more resilient back row" changes.

--- edited to add

only valid for low HP enemies like ratmen and bowmen. If this is some kind of "longer fights" tweak I'm totally against such a solution as I (as a player) don't get what's going on.

Re: SOTW 0.8.5 - First Act Beta preview!

Posted: Wed May 07, 2014 9:16 pm
by Troyen
yayswords wrote:Actually I think I'd like the bonus HP/SP background to be replaced. I think all the others are okay. Just hard to think of something the other options don't already give. Well, it could give a flat +15 or +20 HP and SP. That way it's still better than +5 con (25 HP) or +5 will (25 SP) but those stats help you get to the traits faster.
I like the regen traits. :( There are already hardly any sources of regen in the act. Maybe 1 is too small (especially for HP), but still, regen is my favorite stat.

Re: SOTW 0.8.5 - First Act Beta preview!

Posted: Wed May 07, 2014 10:21 pm
by jack1974
renke_ wrote: only valid for low HP enemies like ratmen and bowmen. If this is some kind of "longer fights" tweak I'm totally against such a solution as I (as a player) don't get what's going on.
Here they do very different damages. Stupid question, but since it already happened: are you playing really 0.8.5 or is still the previous one (which could have this issue).
Image
Image

Re: SOTW 0.8.5 - First Act Beta preview!

Posted: Thu May 08, 2014 12:40 am
by yayswords
Troyen wrote:I like the regen traits. :( There are already hardly any sources of regen in the act. Maybe 1 is too small (especially for HP), but still, regen is my favorite stat.
I meant the one that gives you a 10% increase to health and mana (the enchantress taps into the twin's mind) should become a flat bonus, not the bonus regen (potion of distilled light) :P