Troyen wrote:Are you supposed to be able to repick starting traits? Shea gets the wooly snake one, but if I scroll the text back just right I can get the Enchanter's wagon trait. Scrolling back to Althea will return Shea to the snake.
That is the rollback, but if you try again, it won't change (will always show the same trait). For now I'm going to leave as it is for testing, in final version might prevent it.
Troyen wrote:The first day is still Hibernia 21, but when dad gets sick it suddenly jumps to Hibernia 28.
Ah forgot about this one, will fix (the bug is in the amount of days increased, not the starting one. So now after Morran gets sick shows day 22).
Troyen wrote:A lot of mobs seem to have 0/1 stagger, on Nightmare anyway (like the first Ratmen encounter, spiders, bandits, wolves). Oops? Maybe this is why the fights are easier.

Haha true! They should have low resistance but not SO LOW. It was a global problem, so I've raised the minimum stagger
Troyen wrote:1. On the party menu (via escape): select a slot as if you're going to change gear. Change tabs instead (click "attributes"/"skills"). Change back to "Inventory". The party inventory is hidden until you re-select an equipment slot and then close it.
Oops, will fix!
Troyen wrote:
2. If Vaelis' twin axes' bleed damage kills an enemy, he doesn't get the bonus exp credit. I assume this is the same for burning, frozen, etc. too. I want my 1 XP.

I'll need Anima expertise on this, but should be possible
Troyen wrote:(Minor) Defeating the Kodiak let one of my characters level up, but the dialog that went on didn't allow me to allocate my points. This may not be a big deal though because when you turn in the quest and get EXP, I think you get another chance. At least I did, but my other two characters leveled up.
Strange that happened, but anyway the level up screen was redone to fix the problem with the HP +10% trait, so maybe on next update will be fixed also this issue.
Troyen wrote:Mormont is another mob with 0/1 stagger on Nightmare. I thought the bear fight was adequate. Spider was OK too, though bear was slightly tougher (more HP and I couldn't stagger either boss), Mormont was kind of easy but maybe because of the stagger bug. It would be nice if Twin Axes did bleed damage to bosses; I don't think it is.
Yes that will be fixed. Also the bleeding to bosses, since you can hit frontline anyway.
Troyen wrote:Is Aimed Shot (the super normal bow shot) bugged? I can either Ranged Attack for 29-34 with delay 8 or Aimed Shot for 32-37 with delay 14. That doesn't look like 150%. Also, on the Ratmen training fight, if I'm quick enough on my mouseover, I can get it to say 37-42 normal and 40-47 aimed before it drops to the lower numbers. This your secret 30% damage reduction at work?
I get different number displayed too though not sure why exactly. But on next update the 30% reduction will be an actual effect so should be solved. Also here I see the right amount for aimed but probably was another issue that I fixed. Let me know if in 0.8.6 still shows up once I upload it!
_renke: if you can send me that savegame where you get those values would be cool. I think is something I already fixed here but want to be sure
As for the characters all in backrow, well yes if the player want to do it. Is not really a bug I think, more a funny thing
I got the tent in the snow tile, so I'm waiting to implement that too for next update, probably later today (about 6-7h from now).