SOTW 0.8.9 - First Act Beta preview!

The tale of the siblings Althea and Shea https://www.winterwolves.com/seasonsofthewolf.htm
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jack1974
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Re: SOTW 0.8.6 - First Act Beta preview!

Post by jack1974 »

Yes, will tweak everything better now :lol: we were talking about making battles longer and this made them shorter!
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yayswords
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Re: SOTW 0.8.6 - First Act Beta preview!

Post by yayswords »

In particular I find druid nukes too powerful. I'm seeing pretty big numbers out of my druid with barely any equipment upgrades over the starting gear.

A very simple suggestion you could try for slowing down combat: Cut all damage, healing and SP costs in half.
If at first try it doesn't explode, it ain't Jack who wrote the code.
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jack1974
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Re: SOTW 0.8.6 - First Act Beta preview!

Post by jack1974 »

I sent you a few files by email, if you can test those, I've increased HP and decreased damage (for now didn't touch SP even if indeed I could decrease that one too).
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fabulaparva
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Re: SOTW 0.8.6 - First Act Beta preview!

Post by fabulaparva »

I just started to play with v0.86, and noticed that Hard and Nightmare-modes both give now 5 attribute points per level - at least in the character creation - (used to be 6 for Hard and 5 for NM in v0.85). Is this intentional?
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jack1974
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Re: SOTW 0.8.6 - First Act Beta preview!

Post by jack1974 »

Ah yes, I decided to reduce the amount of attributes, especially for the easy/normal modes, since doing some simulations you could end the game with values really too high :) but forgot to write down.
Nevermind I'm about to finishing uploading a fix done with the help of yaysword (the battles are now more balanced).
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fabulaparva
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Re: SOTW 0.8.6 - First Act Beta preview!

Post by fabulaparva »

Alrighty! Yup. 9 attribute points per level previously in the easy mode were indeed past making the game a "walk in the park" :lol:
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jack1974
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Re: SOTW 0.8.6a - First Act Beta preview!

Post by jack1974 »

Yes definitely :lol:
Just uploaded 0.8.6a with some fixes to the battle that yaysword tested first, so at least now Nightmare should be more challenging. Also if you do the fight with bandits stealing pelts, now this time instead of getting a modulo divide by zero, should print some more accurate debug info!
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yayswords
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Re: SOTW 0.8.6a - First Act Beta preview!

Post by yayswords »

Now I am the official scapegoat if this build sucks because I tested it for like 20 minutes :P
If at first try it doesn't explode, it ain't Jack who wrote the code.
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jack1974
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Re: SOTW 0.8.6a - First Act Beta preview!

Post by jack1974 »

Yes if is bad will be only YOUR fault!!!!!!!! :twisted:
Nah I played it too while you sent your suggestions and noticed immediately that was better than what I uploaded initially :)
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yayswords
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Re: SOTW 0.8.6a - First Act Beta preview!

Post by yayswords »

I'm not sure this is new but... Strike Through deals fire damage? :P
If at first try it doesn't explode, it ain't Jack who wrote the code.
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