SOTW 0.8.9 - First Act Beta preview!
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.6 - First Act Beta preview!
Yes, will tweak everything better now
we were talking about making battles longer and this made them shorter!
- yayswords
- Elder Druid
- Posts: 1436
- Joined: Sat Jan 25, 2014 5:34 am
Re: SOTW 0.8.6 - First Act Beta preview!
In particular I find druid nukes too powerful. I'm seeing pretty big numbers out of my druid with barely any equipment upgrades over the starting gear.
A very simple suggestion you could try for slowing down combat: Cut all damage, healing and SP costs in half.
A very simple suggestion you could try for slowing down combat: Cut all damage, healing and SP costs in half.
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.6 - First Act Beta preview!
I sent you a few files by email, if you can test those, I've increased HP and decreased damage (for now didn't touch SP even if indeed I could decrease that one too).
- fabulaparva
- Elder Druid
- Posts: 761
- Joined: Sun May 04, 2014 9:58 pm
Re: SOTW 0.8.6 - First Act Beta preview!
I just started to play with v0.86, and noticed that Hard and Nightmare-modes both give now 5 attribute points per level - at least in the character creation - (used to be 6 for Hard and 5 for NM in v0.85). Is this intentional?
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.6 - First Act Beta preview!
Ah yes, I decided to reduce the amount of attributes, especially for the easy/normal modes, since doing some simulations you could end the game with values really too high
but forgot to write down.
Nevermind I'm about to finishing uploading a fix done with the help of yaysword (the battles are now more balanced).
Nevermind I'm about to finishing uploading a fix done with the help of yaysword (the battles are now more balanced).
- fabulaparva
- Elder Druid
- Posts: 761
- Joined: Sun May 04, 2014 9:58 pm
Re: SOTW 0.8.6 - First Act Beta preview!
Alrighty! Yup. 9 attribute points per level previously in the easy mode were indeed past making the game a "walk in the park" 
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.6a - First Act Beta preview!
Yes definitely 
Just uploaded 0.8.6a with some fixes to the battle that yaysword tested first, so at least now Nightmare should be more challenging. Also if you do the fight with bandits stealing pelts, now this time instead of getting a modulo divide by zero, should print some more accurate debug info!
Just uploaded 0.8.6a with some fixes to the battle that yaysword tested first, so at least now Nightmare should be more challenging. Also if you do the fight with bandits stealing pelts, now this time instead of getting a modulo divide by zero, should print some more accurate debug info!
- yayswords
- Elder Druid
- Posts: 1436
- Joined: Sat Jan 25, 2014 5:34 am
Re: SOTW 0.8.6a - First Act Beta preview!
Now I am the official scapegoat if this build sucks because I tested it for like 20 minutes 
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.6a - First Act Beta preview!
Yes if is bad will be only YOUR fault!!!!!!!!
Nah I played it too while you sent your suggestions and noticed immediately that was better than what I uploaded initially
Nah I played it too while you sent your suggestions and noticed immediately that was better than what I uploaded initially
- yayswords
- Elder Druid
- Posts: 1436
- Joined: Sat Jan 25, 2014 5:34 am
Re: SOTW 0.8.6a - First Act Beta preview!
I'm not sure this is new but... Strike Through deals fire damage? 
If at first try it doesn't explode, it ain't Jack who wrote the code.
