SOTW 0.8.9 - First Act Beta preview!
- Anima_
- Druid
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Re: SOTW 0.8.6a - First Act Beta preview!
It deals whatever damage type your weapon has.
RPG Programmer for Winterwolves, currently working on: Amber's Magic Shop
Part-time emotionless AI
Part-time emotionless AI
- yayswords
- Elder Druid
- Posts: 1436
- Joined: Sat Jan 25, 2014 5:34 am
Re: SOTW 0.8.6a - First Act Beta preview!
Ah, of course. I found myself in a moodset where I was intent that something of all that was happening had to be a bug, but now I've ruled that out too. On that note, I don't recommend loading a mid-combat 0.8.5 save under the new version and expecting any advertised numbers to be correct 
I still think it's too hard to stagger enemies... but I haven't gotten far yet.
I still think it's too hard to stagger enemies... but I haven't gotten far yet.
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
- Pack leader
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- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.6a - First Act Beta preview!
Try to play a fight in Hard mode, that one has the default stagger value (1.0 multiplier, while Nightmare currently has 1.1). If that one is right, perhaps for Nightmare I won't touch it (or at least reduce to 1.02 or something).
- yayswords
- Elder Druid
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Re: SOTW 0.8.6a - First Act Beta preview!
I will. Err, a monster info window is permanently on my screen 
http://i.imgur.com/XS3zjJE.jpg
Well, it disappeared after my next battle but still
http://i.imgur.com/XS3zjJE.jpg
Well, it disappeared after my next battle but still
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
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Re: SOTW 0.8.6a - First Act Beta preview!
Haha that's weird. Did you do anything particular? was it present also in the post-battle screen? weird
(easy to fix, but I wonder why happened only now after you tested 130198 battles!)
- yayswords
- Elder Druid
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Re: SOTW 0.8.6a - First Act Beta preview!
If it happens again I'll make sure to immediately write down what might have caused it, but I can't think of anything in particular now 
If at first try it doesn't explode, it ain't Jack who wrote the code.
- yayswords
- Elder Druid
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- Joined: Sat Jan 25, 2014 5:34 am
Re: SOTW 0.8.6a - First Act Beta preview!
Have mercy?
Okay, I think that spawn is bugged. It's the animal pack inside Ninim. I can keep reloading it but every time it randoms two spawns, one for each row.
BTW the difficulty feels quite great. It's very rare that I have a nightmare playthrough without 7/8 quests done in chapter one. I'm on 4/8 now on the night of day 25 so it doesn't look too bright... also the map is quite littered with spawns that I haven't killed. Mormont was a handful for sure. I started using midbattle saves just for him. Even so I wouldn't have beaten him if he wasn't kind enough to use Defend when he could use his 30 dmg magic bolt.
Okay, I think that spawn is bugged. It's the animal pack inside Ninim. I can keep reloading it but every time it randoms two spawns, one for each row.
BTW the difficulty feels quite great. It's very rare that I have a nightmare playthrough without 7/8 quests done in chapter one. I'm on 4/8 now on the night of day 25 so it doesn't look too bright... also the map is quite littered with spawns that I haven't killed. Mormont was a handful for sure. I started using midbattle saves just for him. Even so I wouldn't have beaten him if he wasn't kind enough to use Defend when he could use his 30 dmg magic bolt.
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
- Pack leader
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- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.6a - First Act Beta preview!
Glad to see the difficulty is good 
Haha about that random encounter, I decided to buff it up if you had Vaelis. But I exaggerated a bit obviously
Instead of more enemies I'm probably going to increase their levels.
Haha about that random encounter, I decided to buff it up if you had Vaelis. But I exaggerated a bit obviously
- yayswords
- Elder Druid
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- Joined: Sat Jan 25, 2014 5:34 am
Re: SOTW 0.8.6a - First Act Beta preview!
Ratmen were also a very narrow victory after many reloads.
Hell, I think I shouldn't have pushed so hard to complete the quests... now I left like 8 spawns up as chapter 2 started
this is good tuning, shame I'm tempted to break it with IP play 
Didn't do spiders/kodiak in that time btw
Hell, I think I shouldn't have pushed so hard to complete the quests... now I left like 8 spawns up as chapter 2 started
Didn't do spiders/kodiak in that time btw
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
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Re: SOTW 0.8.6a - First Act Beta preview!
You'll be pleased to know that I've just added the poison dagger skill to hunter as replacement to the IP 
edit: correction! Anima implemented the skill to get the next action at 0 SP. Since I had to steal the poison from Chalassa, I'll put it back to her skilltree. She is an assassin so poison fits better
This "pay 0 SP for next action" seems quite fun to play so far, still going to test it before adding next update
edit: correction! Anima implemented the skill to get the next action at 0 SP. Since I had to steal the poison from Chalassa, I'll put it back to her skilltree. She is an assassin so poison fits better
This "pay 0 SP for next action" seems quite fun to play so far, still going to test it before adding next update
