Not sure if already reported:
Warrior vs thief does more damage from backrow compared to one step apart in front line. Was this on purpose?
SOTW 0.8.9 - First Act Beta preview!
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renke_
- Elder Druid
- Posts: 580
- Joined: Sat Feb 22, 2014 1:26 pm
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.6a - First Act Beta preview!
Ah no, is not on purpose
will fix on next update, for now uploaded 0.8.6b that fixes the stagger problem and adds the new Hunter IP skill replacement 
- Saira91
- Young scout
- Posts: 1
- Joined: Fri May 09, 2014 10:05 pm
Re: SOTW 0.8.6b - First Act Beta preview!
Hi! It's my first time posting here
First, i'd like to say that i've played the beta and so far i'm loving it
and, um, i don't know if this has been reported already but, when you enter the graveyard at night to accept the mission of the necromancer if, instead of touching the gravestone, you leave and come again you discover the location again, this keeps happening until you touch the gravestone and accept the mission.
Well, that was all, thank you ^^ and please forgive my grammar mistakes, i'm spanish and still learning english
Well, that was all, thank you ^^ and please forgive my grammar mistakes, i'm spanish and still learning english
- yayswords
- Elder Druid
- Posts: 1436
- Joined: Sat Jan 25, 2014 5:34 am
Re: SOTW 0.8.6b - First Act Beta preview!
Endless errors after picking up Vaelis:
I can't promise those were all
but they seemed to repeat so I couldn't continue. Happens when I'm supposed to get the levelup screen to distribute his stuff I think.
Spoiler:
Spoiler:
Spoiler:
Spoiler:
If at first try it doesn't explode, it ain't Jack who wrote the code.
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FireSeraph
- Young scout
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Re: SOTW 0.8.6b - First Act Beta preview!
Would it be possible to add the ability to level up in the character screen instead of after the fight. Sometimes you'd be clicking too fast and you miss out on the levelling bit
- jack1974
- Pack leader
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Re: SOTW 0.8.6b - First Act Beta preview!
Saira91: yes that's normal since is a quest in several steps.
yayswords: damn I removed the specialization skill from Loren since wasn't used, but forgot I had used it in that screen!
reuploading fixed version now...
FireSeraph: yes I think shouldn't be a problem, will need to try and see if there can be any side effects first
yayswords: damn I removed the specialization skill from Loren since wasn't used, but forgot I had used it in that screen!
FireSeraph: yes I think shouldn't be a problem, will need to try and see if there can be any side effects first
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FireSeraph
- Young scout
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Re: SOTW 0.8.6b - First Act Beta preview!
If not, why not set it so that you can't leave the post-fight screen until you've leveled up your characters? That way, you're certain to notice that the level up happened.
- yayswords
- Elder Druid
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- Joined: Sat Jan 25, 2014 5:34 am
Re: SOTW 0.8.6c - First Act Beta preview!
Did you really fix it? As far as I can tell the only progress here is I can press rollback without the game closing 
Do I need to make a fresh game?
Do I need to make a fresh game?
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.6c - First Act Beta preview!
Yes sorry, you need to start a fresh game for that 
- jack1974
- Pack leader
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- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.6b - First Act Beta preview!
Originally was like that, but since later there are attributes costing 2-3 attribute points, people might want to leave 1-2 attribute points unassigned, to use them in the next level upFireSeraph wrote:If not, why not set it so that you can't leave the post-fight screen until you've leveled up your characters? That way, you're certain to notice that the level up happened.
