SOTW 0.8.9 - First Act Beta preview!

The tale of the siblings Althea and Shea https://www.winterwolves.com/seasonsofthewolf.htm
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renke_
Elder Druid
Posts: 580
Joined: Sat Feb 22, 2014 1:26 pm

Re: SOTW 0.8.6a - First Act Beta preview!

Post by renke_ »

Not sure if already reported:

Warrior vs thief does more damage from backrow compared to one step apart in front line. Was this on purpose?
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jack1974
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Re: SOTW 0.8.6a - First Act Beta preview!

Post by jack1974 »

Ah no, is not on purpose :lol: will fix on next update, for now uploaded 0.8.6b that fixes the stagger problem and adds the new Hunter IP skill replacement :)
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Saira91
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Re: SOTW 0.8.6b - First Act Beta preview!

Post by Saira91 »

Hi! It's my first time posting here :) First, i'd like to say that i've played the beta and so far i'm loving it :) and, um, i don't know if this has been reported already but, when you enter the graveyard at night to accept the mission of the necromancer if, instead of touching the gravestone, you leave and come again you discover the location again, this keeps happening until you touch the gravestone and accept the mission.
Well, that was all, thank you ^^ and please forgive my grammar mistakes, i'm spanish and still learning english :oops:
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yayswords
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Joined: Sat Jan 25, 2014 5:34 am

Re: SOTW 0.8.6b - First Act Beta preview!

Post by yayswords »

Endless errors after picking up Vaelis:
Spoiler:
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/plot/map.rpy", line 628, in script call
File "game/plot/map.rpy", line 822, in script call
File "game/plot/scene01_ninim.rpy", line 831, in script
File "renpy/common/000statements.rpy", line 426, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/script.rpy", line 2269, in <module>
AttributeError: 'NoneType' object has no attribute 'cName'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/plot/map.rpy", line 628, in script call
File "game/plot/map.rpy", line 822, in script call
File "game/plot/scene01_ninim.rpy", line 831, in script
File "C:\Users\Albert\Desktop\SOTW-0.8.6-all\renpy\ast.py", line 1593, in execute
self.call("execute")
File "C:\Users\Albert\Desktop\SOTW-0.8.6-all\renpy\ast.py", line 1611, in call
renpy.statements.call(method, parsed, *args, **kwargs)
File "C:\Users\Albert\Desktop\SOTW-0.8.6-all\renpy\statements.py", line 144, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 426, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "C:\Users\Albert\Desktop\SOTW-0.8.6-all\renpy\exports.py", line 2103, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "C:\Users\Albert\Desktop\SOTW-0.8.6-all\renpy\ui.py", line 264, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Users\Albert\Desktop\SOTW-0.8.6-all\renpy\display\core.py", line 2069, in interact
scene_lists.replace_transient()
File "C:\Users\Albert\Desktop\SOTW-0.8.6-all\renpy\display\core.py", line 585, in replace_transient
self.remove(layer, tag)
File "C:\Users\Albert\Desktop\SOTW-0.8.6-all\renpy\display\core.py", line 859, in remove
self.hide_or_replace(layer, remove_index, "hide")
File "C:\Users\Albert\Desktop\SOTW-0.8.6-all\renpy\display\core.py", line 783, in hide_or_replace
d = oldsle.displayable._hide(now - st, now - at, prefix)
File "C:\Users\Albert\Desktop\SOTW-0.8.6-all\renpy\display\screen.py", line 196, in _hide
hid.update()
File "C:\Users\Albert\Desktop\SOTW-0.8.6-all\renpy\display\screen.py", line 277, in update
self.screen.function(**self.scope)
File "C:\Users\Albert\Desktop\SOTW-0.8.6-all\renpy\screenlang.py", line 1236, in __call__
renpy.python.py_exec_bytecode(self.code.bytecode, locals=scope)
File "C:\Users\Albert\Desktop\SOTW-0.8.6-all\renpy\python.py", line 1382, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 2269, in <module>
AttributeError: 'NoneType' object has no attribute 'cName'

Windows-7-6.1.7601-SP1
Ren'Py 6.17.5.492
Seasons Of The Wolf 0.8.6
Spoiler:
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/plot/map.rpy", line 628, in script call
File "game/plot/map.rpy", line 831, in script
File "renpy/common/000statements.rpy", line 426, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/script.rpy", line 2269, in <module>
AttributeError: 'NoneType' object has no attribute 'cName'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/plot/map.rpy", line 628, in script call
File "game/plot/map.rpy", line 831, in script
File "C:\Users\Albert\Desktop\SOTW-0.8.6-all\renpy\ast.py", line 1593, in execute
self.call("execute")
File "C:\Users\Albert\Desktop\SOTW-0.8.6-all\renpy\ast.py", line 1611, in call
renpy.statements.call(method, parsed, *args, **kwargs)
File "C:\Users\Albert\Desktop\SOTW-0.8.6-all\renpy\statements.py", line 144, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 426, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "C:\Users\Albert\Desktop\SOTW-0.8.6-all\renpy\exports.py", line 2103, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "C:\Users\Albert\Desktop\SOTW-0.8.6-all\renpy\ui.py", line 264, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Users\Albert\Desktop\SOTW-0.8.6-all\renpy\display\core.py", line 2069, in interact
scene_lists.replace_transient()
File "C:\Users\Albert\Desktop\SOTW-0.8.6-all\renpy\display\core.py", line 585, in replace_transient
self.remove(layer, tag)
File "C:\Users\Albert\Desktop\SOTW-0.8.6-all\renpy\display\core.py", line 859, in remove
self.hide_or_replace(layer, remove_index, "hide")
File "C:\Users\Albert\Desktop\SOTW-0.8.6-all\renpy\display\core.py", line 783, in hide_or_replace
d = oldsle.displayable._hide(now - st, now - at, prefix)
File "C:\Users\Albert\Desktop\SOTW-0.8.6-all\renpy\display\screen.py", line 196, in _hide
hid.update()
File "C:\Users\Albert\Desktop\SOTW-0.8.6-all\renpy\display\screen.py", line 277, in update
self.screen.function(**self.scope)
File "C:\Users\Albert\Desktop\SOTW-0.8.6-all\renpy\screenlang.py", line 1236, in __call__
renpy.python.py_exec_bytecode(self.code.bytecode, locals=scope)
File "C:\Users\Albert\Desktop\SOTW-0.8.6-all\renpy\python.py", line 1382, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 2269, in <module>
AttributeError: 'NoneType' object has no attribute 'cName'

Windows-7-6.1.7601-SP1
Ren'Py 6.17.5.492
Seasons Of The Wolf 0.8.6
Spoiler:
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/plot/map.rpy", line 596, in script
File "renpy/common/000statements.rpy", line 426, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/script.rpy", line 2269, in <module>
AttributeError: 'NoneType' object has no attribute 'cName'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/plot/map.rpy", line 596, in script
File "C:\Users\Albert\Desktop\SOTW-0.8.6-all\renpy\ast.py", line 1593, in execute
self.call("execute")
File "C:\Users\Albert\Desktop\SOTW-0.8.6-all\renpy\ast.py", line 1611, in call
renpy.statements.call(method, parsed, *args, **kwargs)
File "C:\Users\Albert\Desktop\SOTW-0.8.6-all\renpy\statements.py", line 144, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 426, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "C:\Users\Albert\Desktop\SOTW-0.8.6-all\renpy\exports.py", line 2103, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "C:\Users\Albert\Desktop\SOTW-0.8.6-all\renpy\ui.py", line 264, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Users\Albert\Desktop\SOTW-0.8.6-all\renpy\display\core.py", line 2069, in interact
scene_lists.replace_transient()
File "C:\Users\Albert\Desktop\SOTW-0.8.6-all\renpy\display\core.py", line 585, in replace_transient
self.remove(layer, tag)
File "C:\Users\Albert\Desktop\SOTW-0.8.6-all\renpy\display\core.py", line 859, in remove
self.hide_or_replace(layer, remove_index, "hide")
File "C:\Users\Albert\Desktop\SOTW-0.8.6-all\renpy\display\core.py", line 783, in hide_or_replace
d = oldsle.displayable._hide(now - st, now - at, prefix)
File "C:\Users\Albert\Desktop\SOTW-0.8.6-all\renpy\display\screen.py", line 196, in _hide
hid.update()
File "C:\Users\Albert\Desktop\SOTW-0.8.6-all\renpy\display\screen.py", line 277, in update
self.screen.function(**self.scope)
File "C:\Users\Albert\Desktop\SOTW-0.8.6-all\renpy\screenlang.py", line 1236, in __call__
renpy.python.py_exec_bytecode(self.code.bytecode, locals=scope)
File "C:\Users\Albert\Desktop\SOTW-0.8.6-all\renpy\python.py", line 1382, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 2269, in <module>
AttributeError: 'NoneType' object has no attribute 'cName'

Windows-7-6.1.7601-SP1
Ren'Py 6.17.5.492
Seasons Of The Wolf 0.8.6
Spoiler:
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/plot/map.rpy", line 598, in script
File "game/plot/map.rpy", line 598, in <module>
TypeError: 'NoneType' object is not iterable

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/plot/map.rpy", line 598, in script
File "C:\Users\Albert\Desktop\SOTW-0.8.6-all\renpy\ast.py", line 756, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\Albert\Desktop\SOTW-0.8.6-all\renpy\python.py", line 1382, in py_exec_bytecode
exec bytecode in globals, locals
File "game/plot/map.rpy", line 598, in <module>
TypeError: 'NoneType' object is not iterable

Windows-7-6.1.7601-SP1
Ren'Py 6.17.5.492
Seasons Of The Wolf 0.8.6
I can't promise those were all :P but they seemed to repeat so I couldn't continue. Happens when I'm supposed to get the levelup screen to distribute his stuff I think.
If at first try it doesn't explode, it ain't Jack who wrote the code.
FireSeraph
Young scout
Posts: 48
Joined: Thu Mar 08, 2012 1:50 am

Re: SOTW 0.8.6b - First Act Beta preview!

Post by FireSeraph »

Would it be possible to add the ability to level up in the character screen instead of after the fight. Sometimes you'd be clicking too fast and you miss out on the levelling bit
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jack1974
Pack leader
Posts: 15095
Joined: Thu Jun 16, 2005 4:43 pm

Re: SOTW 0.8.6b - First Act Beta preview!

Post by jack1974 »

Saira91: yes that's normal since is a quest in several steps.
yayswords: damn I removed the specialization skill from Loren since wasn't used, but forgot I had used it in that screen! :( reuploading fixed version now...
FireSeraph: yes I think shouldn't be a problem, will need to try and see if there can be any side effects first :)
FireSeraph
Young scout
Posts: 48
Joined: Thu Mar 08, 2012 1:50 am

Re: SOTW 0.8.6b - First Act Beta preview!

Post by FireSeraph »

If not, why not set it so that you can't leave the post-fight screen until you've leveled up your characters? That way, you're certain to notice that the level up happened.
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yayswords
Elder Druid
Posts: 1436
Joined: Sat Jan 25, 2014 5:34 am

Re: SOTW 0.8.6c - First Act Beta preview!

Post by yayswords »

Did you really fix it? As far as I can tell the only progress here is I can press rollback without the game closing :P

Do I need to make a fresh game?
If at first try it doesn't explode, it ain't Jack who wrote the code.
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jack1974
Pack leader
Posts: 15095
Joined: Thu Jun 16, 2005 4:43 pm

Re: SOTW 0.8.6c - First Act Beta preview!

Post by jack1974 »

Yes sorry, you need to start a fresh game for that :(
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jack1974
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Posts: 15095
Joined: Thu Jun 16, 2005 4:43 pm

Re: SOTW 0.8.6b - First Act Beta preview!

Post by jack1974 »

FireSeraph wrote:If not, why not set it so that you can't leave the post-fight screen until you've leveled up your characters? That way, you're certain to notice that the level up happened.
Originally was like that, but since later there are attributes costing 2-3 attribute points, people might want to leave 1-2 attribute points unassigned, to use them in the next level up :)
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