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Re: SOTW 0.8.6c - First Act Beta preview!

Posted: Sat May 10, 2014 8:11 am
by yayswords
OMG I got all the way to recruiting Vaelis and now I have to start over????

Well actually I wanted the green light for starting over without fearing this would happen again... there's something I want to try with hunters! ;)

Stagger reduces magic value again?

Re: SOTW 0.8.6c - First Act Beta preview!

Posted: Sat May 10, 2014 8:27 am
by jack1974
yayswords wrote: Stagger reduces magic value again?
I didn't touch stagger effects, I only tweaked how easy is to stagger an enemy, before was too hard :)

Re: SOTW 0.8.6c - First Act Beta preview!

Posted: Sat May 10, 2014 8:29 am
by yayswords
Did you touch it sometime recently though? I'm pretty sure it didn't affect magic value at the start of the beta :)

Re: SOTW 0.8.6c - First Act Beta preview!

Posted: Sat May 10, 2014 8:34 am
by jack1974
No, but could have happened during the last days bugfixes. The but I think makes more sense anyway, otherwise magic users would be advantaged :wink:

Re: SOTW 0.8.6c - First Act Beta preview!

Posted: Sat May 10, 2014 8:38 am
by Taleweaver
Three things:

Vaelis warns you not to enter the region to the east of Ninim when you're too weak. However, you still automatically go to the region and have to fight the bandits for coming back. (Unless you Rollback before Vaelis warned you, which I'm not sure was intentional...)

Also, someone notes to the PC that "you're not a ranger like your father", even if the PC IS a ranger. Maybe it could be worded better as "you're not as skilled a ranger as your father is."

Thirdly, during character generation, if you choose Shea, make him a Ranger and get the "stuck cart" event, when you choose to be blessed so that your potential is unlocked, the text refers to Shea as a "she".

Re: SOTW 0.8.6c - First Act Beta preview!

Posted: Sat May 10, 2014 8:40 am
by yayswords
I'm not sure about that. Magic damage seems really bad at causing stagger too. And if it doesn't reduce magic value they don't benefit from nuking a staggered target. Point being, if it doesn't reduce magic they are somewhat out of that system, both when it comes to benefits and drawbacks.

What I'm afraid of is a speed contest between back rows. If they stagger my druid before it can act it can't hit back hard enough. I would think it's pretty safe to say that if I can't kill a back row mob vs. ratmen or Mormont with my first wave of actions, I lose. We'll see :P
Maybe it could be worded better as "you're not as skilled a ranger as your father is."
Yes, where are your poisonous bites idiot? Learn to be a proper ranger! Come back with a fever or be disowned! :P

Re: SOTW 0.8.6c - First Act Beta preview!

Posted: Sat May 10, 2014 8:49 am
by jack1974
OK will fix those problems (indeed giving a warning and then forcing to fight is a bit funny, same for the ranger thing lol).

Re: SOTW 0.8.6c - First Act Beta preview!

Posted: Sat May 10, 2014 8:54 am
by yayswords
If you keep visiting the graveyard without touching the tombstone you get +1 location discovered each time :)

Invigorating Prayer doesn't let you cast spells if you can't afford the default cost. Case in point, with 20 mana and IP up I can't use Take Aim.

Re: SOTW 0.8.6c - First Act Beta preview!

Posted: Sat May 10, 2014 8:58 am
by jack1974
I searched everywhere in the script but can't find the sentence where it says "you're not a ranger like your father"? :( if you can tell me where it is would appreciate it!
And yes, will fix the graveyard bug too :)

Re: SOTW 0.8.6c - First Act Beta preview!

Posted: Sat May 10, 2014 9:03 am
by jack1974
yayswords wrote: Invigorating Prayer doesn't let you cast spells if you can't afford the default cost. Case in point, with 20 mana and IP up I can't use Take Aim.
Ah! the skill icons doesn't show up? I think will ask Anima :)