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Re: SOTW 0.8.6c - First Act Beta preview!
Posted: Sat May 10, 2014 9:10 am
by yayswords
Yes, exactly that.
Re: SOTW 0.8.6c - First Act Beta preview!
Posted: Sat May 10, 2014 9:40 am
by Taleweaver
jack1974 wrote:I searched everywhere in the script but can't find the sentence where it says "you're not a ranger like your father"?

if you can tell me where it is would appreciate it!
And yes, will fix the graveyard bug too

Vaelis: "You two? But you're not rangers like Morran!"
Better: "You two? But you're not experienced forest wardens like Morran!"
(implying that "forest warden" is like the Ranger prestige class)
Re: SOTW 0.8.6c - First Act Beta preview!
Posted: Sat May 10, 2014 10:14 am
by jack1974
Thanks, fixed

Re: SOTW 0.8.6c - First Act Beta preview!
Posted: Sat May 10, 2014 1:56 pm
by Taleweaver
When playing Althea and not telling Shea about the wolf, after Shea is taken prisoner, in Althea's conversation with Morran:
Morran: "It's simple: had he told me about HER pet wolf..."
Should be "his pet wolf".
Also, Vaelis' Leap Attack does ridiculously low damage - around 5-7 points, max. Is that intentional? (I tried using it both in the fight against Mormont, and against the goblins, with the same results.)
Re: SOTW 0.8.6c - First Act Beta preview!
Posted: Sat May 10, 2014 2:29 pm
by jack1974
Will fix the typo!
As for the damage, you're playing the last version? I had changed it raising the value, but maybe I need to change it again

Re: SOTW 0.8.6c - First Act Beta preview!
Posted: Sat May 10, 2014 2:32 pm
by Taleweaver
jack1974 wrote:Will fix the typo!
As for the damage, you're playing the last version? I had changed it raising the value, but maybe I need to change it again

0.8.6c is the latest one, right? I'm playing that one.
It's quite easy to test: Put a Ranger in front of Mormont and use Strikethrough. That should Stagger Mormont. Now leap at him with Vaelis, and don't do damage -_-
Re: SOTW 0.8.6c - First Act Beta preview!
Posted: Sat May 10, 2014 2:35 pm
by jack1974
Yes that's the latest. Will try then! The problem is the damage penalty that is applied because you hit a character in back row, so need to mess a bit with parameters

Re: SOTW 0.8.6c - First Act Beta preview!
Posted: Sat May 10, 2014 3:03 pm
by renke_
yayswords wrote:I'm not sure about that. Magic damage seems really bad at causing stagger too.
I noticed this too, though I initially thought this was a
general change - the 40 dmg mentioned was caused by a Druid's spell, other damage types raise the stagger value much more.
Re: SOTW 0.8.6c - First Act Beta preview!
Posted: Sat May 10, 2014 3:15 pm
by jack1974
Ah yes, Magic attacks staggers less than other attacks types. I can change this, but since mages are quite powerful already I thought to add this change to balance it a bit.
BTW started working on Act 2 battles today

(those are mercenaries, that's why you see an enemy party made of human/elves).
Re: SOTW 0.8.6c - First Act Beta preview!
Posted: Sat May 10, 2014 3:18 pm
by renke_
jack1974 wrote:(those are mercenaries, that's why you see an enemy party made of human/elves).
uh, I would hope that fighting humans is as accepted as fighting orcs...