SOTW 0.8.9 - First Act Beta preview!

The tale of the siblings Althea and Shea https://www.winterwolves.com/seasonsofthewolf.htm
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renke_
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Re: SOTW 0.8.6c - First Act Beta preview!

Post by renke_ »

Some time ago I reported about the "imaginary friends" bug (though Vaelis is at the begin of chapter 3 not a party member he's visible in the inventory/skill/etc screen) - not sure if this one was fixed, but a similar display issue happens in the shops.
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jack1974
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Re: SOTW 0.8.6c - First Act Beta preview!

Post by jack1974 »

What you mean, you go in shop when Vaelis is not in party and you still see him?
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fabulaparva
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Re: SOTW 0.8.6c - First Act Beta preview!

Post by fabulaparva »

http://oi61.tinypic.com/2r57tj7.jpg If this is the imaginary friends-bug, I've seen it, too.

I just noticed that if the hunter throws an ice flask to an enemy, who's already bleeding, it gives 10 turns of frozen condition instead of 5.
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jack1974
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Re: SOTW 0.8.6c - First Act Beta preview!

Post by jack1974 »

Ah OK, is because I don't reset the last active character in the party, will do a check if he is still in party when that screen loads :)
The ice flash thing instead is a bug, it sums the two effects but it shouldn't :oops:
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fabulaparva
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Re: SOTW 0.8.6c - First Act Beta preview!

Post by fabulaparva »

Does that also happen with the bombs? I threw a heavy bomb on to someone in the frontrow, and it showed damage 75 x 2. Unfortunately, I can't remember what conditions were on the enemy at the time. :$


EDIT: I found a savefile. I managed to inflict shattered-condition on the Big Bad Spider and threw the heavy bomb on it, hitting 75 twice.
Last edited by fabulaparva on Sat May 10, 2014 9:34 pm, edited 1 time in total.
renke_
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Re: SOTW 0.8.6c - First Act Beta preview!

Post by renke_ »

Yes, I think the game remembers the last active character. After he left the gang I visited the shops and he was the active character. I could sell his stuff, though. Useful for NPCs that left for good...

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blargh, I had to fight the goblins again to make this sceenshot and didn't realized someone answered already :)
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jack1974
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Re: SOTW 0.8.6c - First Act Beta preview!

Post by jack1974 »

Fixed this issue already :)
As for the bomb doing double damage, is because the Hunter was dual wielding :lol: I tried to remove a weapon and indeed hit only once (as it should be!). This is another issue I'll need to fix obviously :)
renke_
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Re: SOTW 0.8.6c - First Act Beta preview!

Post by renke_ »

Probably a stupid question, but does the party lose the equipment and gold in chapter 2 (as they are enslaved and all)?
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jack1974
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Re: SOTW 0.8.6c - First Act Beta preview!

Post by jack1974 »

renke_ wrote:Probably a stupid question, but does the party lose the equipment and gold in chapter 2 (as they are enslaved and all)?
Just posted about this here: viewtopic.php?f=40&t=3355
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yayswords
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Re: SOTW 0.8.6c - First Act Beta preview!

Post by yayswords »

Think we could get the kodiak cave location discovered without having to kill the bear? :P
If at first try it doesn't explode, it ain't Jack who wrote the code.
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