SOTW 0.8.9 - First Act Beta preview!
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renke_
- Elder Druid
- Posts: 580
- Joined: Sat Feb 22, 2014 1:26 pm
Re: SOTW 0.8.6c - First Act Beta preview!
Some time ago I reported about the "imaginary friends" bug (though Vaelis is at the begin of chapter 3 not a party member he's visible in the inventory/skill/etc screen) - not sure if this one was fixed, but a similar display issue happens in the shops.
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.6c - First Act Beta preview!
What you mean, you go in shop when Vaelis is not in party and you still see him?
- fabulaparva
- Elder Druid
- Posts: 761
- Joined: Sun May 04, 2014 9:58 pm
Re: SOTW 0.8.6c - First Act Beta preview!
http://oi61.tinypic.com/2r57tj7.jpg If this is the imaginary friends-bug, I've seen it, too.
I just noticed that if the hunter throws an ice flask to an enemy, who's already bleeding, it gives 10 turns of frozen condition instead of 5.
I just noticed that if the hunter throws an ice flask to an enemy, who's already bleeding, it gives 10 turns of frozen condition instead of 5.
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.6c - First Act Beta preview!
Ah OK, is because I don't reset the last active character in the party, will do a check if he is still in party when that screen loads 
The ice flash thing instead is a bug, it sums the two effects but it shouldn't
The ice flash thing instead is a bug, it sums the two effects but it shouldn't
- fabulaparva
- Elder Druid
- Posts: 761
- Joined: Sun May 04, 2014 9:58 pm
Re: SOTW 0.8.6c - First Act Beta preview!
Does that also happen with the bombs? I threw a heavy bomb on to someone in the frontrow, and it showed damage 75 x 2. Unfortunately, I can't remember what conditions were on the enemy at the time. :$
EDIT: I found a savefile. I managed to inflict shattered-condition on the Big Bad Spider and threw the heavy bomb on it, hitting 75 twice.
EDIT: I found a savefile. I managed to inflict shattered-condition on the Big Bad Spider and threw the heavy bomb on it, hitting 75 twice.
Last edited by fabulaparva on Sat May 10, 2014 9:34 pm, edited 1 time in total.
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renke_
- Elder Druid
- Posts: 580
- Joined: Sat Feb 22, 2014 1:26 pm
Re: SOTW 0.8.6c - First Act Beta preview!
Yes, I think the game remembers the last active character. After he left the gang I visited the shops and he was the active character. I could sell his stuff, though. Useful for NPCs that left for good...
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blargh, I had to fight the goblins again to make this sceenshot and didn't realized someone answered already :)
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blargh, I had to fight the goblins again to make this sceenshot and didn't realized someone answered already :)
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.6c - First Act Beta preview!
Fixed this issue already 
As for the bomb doing double damage, is because the Hunter was dual wielding
I tried to remove a weapon and indeed hit only once (as it should be!). This is another issue I'll need to fix obviously 
As for the bomb doing double damage, is because the Hunter was dual wielding
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renke_
- Elder Druid
- Posts: 580
- Joined: Sat Feb 22, 2014 1:26 pm
Re: SOTW 0.8.6c - First Act Beta preview!
Probably a stupid question, but does the party lose the equipment and gold in chapter 2 (as they are enslaved and all)?
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.6c - First Act Beta preview!
Just posted about this here: viewtopic.php?f=40&t=3355renke_ wrote:Probably a stupid question, but does the party lose the equipment and gold in chapter 2 (as they are enslaved and all)?
- yayswords
- Elder Druid
- Posts: 1436
- Joined: Sat Jan 25, 2014 5:34 am
Re: SOTW 0.8.6c - First Act Beta preview!
Think we could get the kodiak cave location discovered without having to kill the bear? 
If at first try it doesn't explode, it ain't Jack who wrote the code.
