SOTW 0.8.9 - First Act Beta preview!

The tale of the siblings Althea and Shea https://www.winterwolves.com/seasonsofthewolf.htm
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yayswords
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Re: SOTW 0.8.7b - First Act Beta preview!

Post by yayswords »

I'd just reload until I got the goodies anyway. Glad I don't have to.

Any word on what the "bonus content" will be?
If at first try it doesn't explode, it ain't Jack who wrote the code.
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jack1974
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Re: SOTW 0.8.7b - First Act Beta preview!

Post by jack1974 »

Ah it's the soundtrack in mp3 for now, I am not sure if I can include some bonus artwork yet :oops:
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yayswords
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Re: SOTW 0.8.7c - First Act Beta preview!

Post by yayswords »

I guess you missed my update...

I think the problem with tracking the pelt thieves is that it automatically becomes night, not that you don't heal in that transition. Now I rested first because I was unsure you had changed anything. I clicked the trap at night. When I had tracked them, it was still night and I had healed again :P
If at first try it doesn't explode, it ain't Jack who wrote the code.
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jack1974
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Re: SOTW 0.8.7c - First Act Beta preview!

Post by jack1974 »

I don't understand what is the problem then?
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yayswords
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Re: SOTW 0.8.7c - First Act Beta preview!

Post by yayswords »

The problem is, in one sentence: In the old build you could miss out on half a day of rest and in the new one you can get half a day of rest for free.

Old build:
Check a trap at day, follow tracks, arrive at night, but without resting, so you miss out on half a day of rest
Check a trap at night, follow tracks, arrive at night, miss out on nothing

New build:
Check a trap at day, follow tracks, arrive at night, get rest, miss out on nothing
Check a trap at night, follow tracks, arrive at night, get rest anyway, and now you just got rest without advancing the calendar

Ideal scenario: No rest and no time change

And good news: Pretty sure current nightmare is beatable by any twin class combo. 7/8 quests done with ranger/druid (already beaten with the other two), and I'm even building the party with a longterm plan for tactic, not just whatever wins season one.
If at first try it doesn't explode, it ain't Jack who wrote the code.
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jack1974
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Re: SOTW 0.8.7c - First Act Beta preview!

Post by jack1974 »

No time change is impossible since must make some hours pass in the story, they must track the bandits and is not like they find them in 1h :lol:
I'll change it so that triggers only at day, that was the problem

Cool about the Nightmare difficulty. Once you have saves for all the combos at end of act send me so I can test the new enemies even with your builds :)
Troyen
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Re: SOTW 0.8.7c - First Act Beta preview!

Post by Troyen »

When are you planning on releasing the next build (roughly)? If it's like tomorrow I might hold off on a 0.8.7 playthrough (since every time I finish you make the next version incompatible with my saves :P) but if it won't be for a while, I may be able to get some game time in this week.
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yayswords
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Re: SOTW 0.8.7c - First Act Beta preview!

Post by yayswords »

Yeah I will send them.

Error message...
Spoiler:
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/plot/map.rpy", line 702, in script call
File "game/plot/scene03_demise.rpy", line 440, in script call
File "game/script.rpy", line 2096, in script
File "game/script.rpy", line 2101, in <module>
File "game/RPG Framework/enviroment.rpy", line 730, in execute
File "game/RPG Framework/skills.rpy", line 955, in execute
AttributeError: 'NoneType' object has no attribute 'position'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/plot/map.rpy", line 702, in script call
File "game/plot/scene03_demise.rpy", line 440, in script call
File "game/script.rpy", line 2096, in script
File "C:\Users\Albert\Desktop\SOTW-0.8.7-all\renpy\ast.py", line 756, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\Albert\Desktop\SOTW-0.8.7-all\renpy\python.py", line 1382, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 2101, in <module>
File "game/RPG Framework/enviroment.rpy", line 730, in execute
File "game/RPG Framework/skills.rpy", line 955, in execute
AttributeError: 'NoneType' object has no attribute 'position'

Windows-7-6.1.7601-SP1
Ren'Py 6.17.5.492
Seasons Of The Wolf 0.8.7
This happened while just moving around in empty spaces for regen. I had an error message before while doing that as well. Probably the same as this.
If at first try it doesn't explode, it ain't Jack who wrote the code.
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jack1974
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Re: SOTW 0.8.7c - First Act Beta preview!

Post by jack1974 »

Troyen wrote:When are you planning on releasing the next build (roughly)? If it's like tomorrow I might hold off on a 0.8.7 playthrough (since every time I finish you make the next version incompatible with my saves :P) but if it won't be for a while, I may be able to get some game time in this week.
While I can't know for sure, I think that even if I do updates will be only tweaks to gameplay but shouldn't breaking saves again. I surely don't want to lose saves from 1st act now (and ask people to replay). I think as long as you don't save in middle of a battle, outside it should be OK :)

About the error, I see Anima messing with the skills script so maybe he's already on it 8) will fix that of course!
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jack1974
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Re: SOTW 0.8.7c - First Act Beta preview!

Post by jack1974 »

yayswords wrote: This happened while just moving around in empty spaces for regen. I had an error message before while doing that as well. Probably the same as this.
Do you have a save while it does that? I tried a bit but I can't reproduce this bug here :(
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