I'd just reload until I got the goodies anyway. Glad I don't have to.
Any word on what the "bonus content" will be?
SOTW 0.8.9 - First Act Beta preview!
- yayswords
- Elder Druid
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Re: SOTW 0.8.7b - First Act Beta preview!
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
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Re: SOTW 0.8.7b - First Act Beta preview!
Ah it's the soundtrack in mp3 for now, I am not sure if I can include some bonus artwork yet 
- yayswords
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Re: SOTW 0.8.7c - First Act Beta preview!
I guess you missed my update...
I think the problem with tracking the pelt thieves is that it automatically becomes night, not that you don't heal in that transition. Now I rested first because I was unsure you had changed anything. I clicked the trap at night. When I had tracked them, it was still night and I had healed again
I think the problem with tracking the pelt thieves is that it automatically becomes night, not that you don't heal in that transition. Now I rested first because I was unsure you had changed anything. I clicked the trap at night. When I had tracked them, it was still night and I had healed again
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
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Re: SOTW 0.8.7c - First Act Beta preview!
I don't understand what is the problem then?
- yayswords
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Re: SOTW 0.8.7c - First Act Beta preview!
The problem is, in one sentence: In the old build you could miss out on half a day of rest and in the new one you can get half a day of rest for free.
Old build:
Check a trap at day, follow tracks, arrive at night, but without resting, so you miss out on half a day of rest
Check a trap at night, follow tracks, arrive at night, miss out on nothing
New build:
Check a trap at day, follow tracks, arrive at night, get rest, miss out on nothing
Check a trap at night, follow tracks, arrive at night, get rest anyway, and now you just got rest without advancing the calendar
Ideal scenario: No rest and no time change
And good news: Pretty sure current nightmare is beatable by any twin class combo. 7/8 quests done with ranger/druid (already beaten with the other two), and I'm even building the party with a longterm plan for tactic, not just whatever wins season one.
Old build:
Check a trap at day, follow tracks, arrive at night, but without resting, so you miss out on half a day of rest
Check a trap at night, follow tracks, arrive at night, miss out on nothing
New build:
Check a trap at day, follow tracks, arrive at night, get rest, miss out on nothing
Check a trap at night, follow tracks, arrive at night, get rest anyway, and now you just got rest without advancing the calendar
Ideal scenario: No rest and no time change
And good news: Pretty sure current nightmare is beatable by any twin class combo. 7/8 quests done with ranger/druid (already beaten with the other two), and I'm even building the party with a longterm plan for tactic, not just whatever wins season one.
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
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Re: SOTW 0.8.7c - First Act Beta preview!
No time change is impossible since must make some hours pass in the story, they must track the bandits and is not like they find them in 1h 
I'll change it so that triggers only at day, that was the problem
Cool about the Nightmare difficulty. Once you have saves for all the combos at end of act send me so I can test the new enemies even with your builds
I'll change it so that triggers only at day, that was the problem
Cool about the Nightmare difficulty. Once you have saves for all the combos at end of act send me so I can test the new enemies even with your builds
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Troyen
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Re: SOTW 0.8.7c - First Act Beta preview!
When are you planning on releasing the next build (roughly)? If it's like tomorrow I might hold off on a 0.8.7 playthrough (since every time I finish you make the next version incompatible with my saves
) but if it won't be for a while, I may be able to get some game time in this week.
- yayswords
- Elder Druid
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Re: SOTW 0.8.7c - First Act Beta preview!
Yeah I will send them.
Error message...
This happened while just moving around in empty spaces for regen. I had an error message before while doing that as well. Probably the same as this.
Error message...
Spoiler:
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
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Re: SOTW 0.8.7c - First Act Beta preview!
While I can't know for sure, I think that even if I do updates will be only tweaks to gameplay but shouldn't breaking saves again. I surely don't want to lose saves from 1st act now (and ask people to replay). I think as long as you don't save in middle of a battle, outside it should be OKTroyen wrote:When are you planning on releasing the next build (roughly)? If it's like tomorrow I might hold off on a 0.8.7 playthrough (since every time I finish you make the next version incompatible with my saves) but if it won't be for a while, I may be able to get some game time in this week.
About the error, I see Anima messing with the skills script so maybe he's already on it
- jack1974
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Re: SOTW 0.8.7c - First Act Beta preview!
Do you have a save while it does that? I tried a bit but I can't reproduce this bug hereyayswords wrote: This happened while just moving around in empty spaces for regen. I had an error message before while doing that as well. Probably the same as this.
