Page 27 of 59

Re: SOTW 0.8.7c - First Act Beta preview!

Posted: Wed May 14, 2014 6:14 pm
by jack1974
Uploaded the new build if people want to test the new rewards. I've only made unique items for the giant spider. I don't want to add too many now since is just act 1, but even the bandits quest will give a Fine item (randomized). By randomized I mean I pick the item type (Bandana, Sword, etc) and it randomizes the stats, so I can still choose the base item.
I've fixed Mongoosechan typos/grammar but after I had already uploaded the version :oops:

Re: SOTW 0.8.7d - First Act Beta preview!

Posted: Wed May 14, 2014 7:22 pm
by renke_
[sing]Twinkle twinkle little <item of choice>[/sing] - love it :)

though I'm a little bit underwhelmed by the sword - worse than the start equipment of ranger and Vaelis (no idea about the values of the two hunter swords - could be a great reward with this class)

Oh, btw: Found a blocker - it is not possible to mulit-select the items with Ctrl+<click> :P

Re: SOTW 0.8.7d - First Act Beta preview!

Posted: Wed May 14, 2014 10:04 pm
by jack1974
The sword can be used by thief too though, so depends (also if you dual wield can be useful). Anyway, I didn't want to put epic weapon in act 1 :) but at least the system now works and I can use it for next quests.

Re: SOTW 0.8.7d - First Act Beta preview!

Posted: Thu May 15, 2014 12:37 am
by yayswords
Is the poison fix in here too?

Hoyea it is, suck it you eightlegged freaks.

All the stats of armor items aren't shown on screen when trying to buy them. Armor can provide paralysis resistance for example but that row isn't displayed... in the healer shop at least.

Also you said you removed SP/HP regen from non-rare armor. What then is my "Regular Hat of Regeneration" supposed to do? Did it random the attribute but not get it? It has only defense and magic.

Re: SOTW 0.8.7d - First Act Beta preview!

Posted: Thu May 15, 2014 6:23 am
by jack1974
Hmm stats armor not showing same stats on the healer shop is indeed weird, I don't remember if is intended or not, need to check.
And yes, for the HP/SP regen I just remove them at end of creation but probably should prevent such names too :P

Re: SOTW 0.8.7d - First Act Beta preview!

Posted: Thu May 15, 2014 6:33 am
by yayswords
But it doesn't affect the price right? I'm not paying extra for regen I won't get?

Actually now the healer shop armor shows all stats... didn't earlier o.o

Re: SOTW 0.8.7c - First Act Beta preview!

Posted: Thu May 15, 2014 6:46 am
by Troyen
jack1974 wrote:I've fixed Mongoosechan typos/grammar but after I had already uploaded the version :oops:
While you're at it:

Character Creation Skill Screen: If you're new to the game, consider learning a healing skill (spell is redundant and the screen and grid are both called skills) since they are very useful in the early battles.

Disarm - Vaelis: (if enemy not boss) -> (if not boss) to be consistent with all the other skills.

Is it just me or would "ladies and gentlemen" sound better than "ladies and sirs" on the opening arena scene? Something about "ladies and sirs" just sounds a little odd, but it could be the in-game culture.

I think damage should be weighted slightly more than other stats when determining if an item should show up "green" - at least for non-caster items. A crossbow that is -3 damage, +1 attack, +1 magic, +2 speed shows up as green for me but I don't quite think that's an upgrade. Maybe damage counts as 1.5-2x the value of attack, magic, etc? (Has yayswords mathed out exactly how much benefit each stat provides relative to the others for each class yet?)

It's not obvious when I level up anymore. I just clicked through it on a random battle because I was looking at the pelts and didn't notice I had even leveled until the twins showed up with full SP. I thought it was a bug so I went to replay and I almost didn't notice again. Can there be a sound, a mid-screen banner, a flashy animation, or something to draw attention to a new level?

Also, I crashed on a trap battle when my hunter (hidden in shadows) went to bandage:
Spoiler:
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/plot/map.rpy", line 702, in script call
File "game/plot/map.rpy", line 784, in script call
File "game/script.rpy", line 2096, in script
File "game/script.rpy", line 2101, in <module>
File "game/RPG Framework/enviroment.rpy", line 730, in execute
File "game/RPG Framework/skills.rpy", line 808, in execute
File "game/RPG Framework/skills.rpy", line 818, in heal
File "game/RPG Framework/skills.rpy", line 1427, in specialEffect
TypeError: 'bool' object is not iterable

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/plot/map.rpy", line 702, in script call
File "game/plot/map.rpy", line 784, in script call
File "game/script.rpy", line 2096, in script
File "/Users/<me>/Downloads/SOTW-0.8.7-all/renpy/ast.py", line 756, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "/Users/<me>/Downloads/SOTW-0.8.7-all/renpy/python.py", line 1382, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 2101, in <module>
File "game/RPG Framework/enviroment.rpy", line 730, in execute
File "game/RPG Framework/skills.rpy", line 808, in execute
File "game/RPG Framework/skills.rpy", line 818, in heal
File "game/RPG Framework/skills.rpy", line 1427, in specialEffect
TypeError: 'bool' object is not iterable

Darwin-13.1.0-x86_64-i386-64bit
Ren'Py 6.17.5.492
Seasons Of The Wolf 0.8.7

Re: SOTW 0.8.7d - First Act Beta preview!

Posted: Thu May 15, 2014 7:10 am
by jack1974
Thanks, fixed the bandage bug already and the typos.
As for the stats yes I think for weapons damage should get a multiplier and for armors defense should get it too :)

Re: SOTW 0.8.7d - First Act Beta preview!

Posted: Thu May 15, 2014 7:18 am
by jack1974
Image
here it is: the weapon on top is NOT considered better (even if the total sum is higher) because has -4 damage. The one at the bottom yes. I think now is more acceptable, isn't meant to be foolproof. In Loren there wasn't such indicator! Lazy adventurers :mrgreen:

Re: SOTW 0.8.7c - First Act Beta preview!

Posted: Thu May 15, 2014 7:21 am
by jack1974
Missed this:
Troyen wrote: It's not obvious when I level up anymore. I just clicked through it on a random battle because I was looking at the pelts and didn't notice I had even leveled until the twins showed up with full SP. I thought it was a bug so I went to replay and I almost didn't notice again. Can there be a sound, a mid-screen banner, a flashy animation, or something to draw attention to a new level?
on the postbattle screen the characters should have "assign attributes" text and should be flashing green, I thought that was enough? :o