jack1974 wrote:Anima_ wrote:
Actually managed to beat it. Got lucky with the speed variance and got both archers slower then my druid. That was enough for Althea to kill the rest. So reducing the speed sounds like a good idea. It probably also demonstrates that the variance is too high for the speed stat.
Ah yes, I will eliminate the small randomize for the speed then, or probably just reduce the overall difficulty of that battle, since is an early plot battle
The goblin scouts are hitting my druid for between 41-59 damage. I don't have the health to survive two hits like that at level 1. 38-44 if I put everything into defense at the start of the game and take the trait that gives me +5 constitution. I even bought a staff for the maximum amount of defense I could afford at the level and she just dies before any of my characters go. As a further insult, these are green mobs (Weaker --).
In comparison, they hit for 27-29ish damage on a hunter/ranger with 35 defense, and he can survive that damage (albeit he needs to heal ASAP afterwards).
I see their starting attack is 21, perhaps knock it down by 5 or so? Or drop their base damage a little. The Goblin Hunter seemed OK.
My hunter/ranger combo now does a lot better than druid/ranger, but still not quite good enough. I could maybe tweak my opening stats slightly more to let my ranger survive another round (or possibly buy a healing potion instead of defense gear), but I don't have time tonight. Instead, I just slept until morning and they vanished permanently, but with some weird side-effects on the story: they get to the healer's house and it's night again, and then they sleep.
I feel like the druid and hunter just swapped places on the power hierarchy. My hunter can hit for over 50 damage twice per battle (with Double Attack - though can you only Double Attack the front row?) and my druid does a lot less damage than before, but +5 arcane seems to double her early spell damage, so she might scale very well at higher levels.
Finally, a couple bugs left over from previous versions:
- Traveling east of Ninum before dad gets sick leads to a black screen and reloading the map instead of a "we shouldn't do that" dialog.
- I can't scroll back through the text when selling furs to the tanner.
- The first day of the game should probably be 27 Hibernia instead of 21.
- The Enchanter's wagon trait where he touches you on the head for +5% HP/PP only grants max HP/PP. Resting does not restore to the bonus maximum (e.g. I can start the game at 60/66 HP).