SOTW 0.8.9 - First Act Beta preview!

The tale of the siblings Althea and Shea https://www.winterwolves.com/seasonsofthewolf.htm
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yayswords
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Re: SOTW 0.8.7h - First Act Beta preview!

Post by yayswords »

Nono. If I am not seeing a damage variance, I understand it as being multiplier capped (more +magic won't help me). That's how it was explained. I'm not trying to nuke Mormont himself, just his minions.
If at first try it doesn't explode, it ain't Jack who wrote the code.
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jack1974
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Re: SOTW 0.8.7h - First Act Beta preview!

Post by jack1974 »

No the problem is that I also tweaked the elemental damage, probably now is too low.
In practice (simplified) before:
elemental damage: damage + damage/resistance
now:
elemental damage: damage/2 + damage/resistance

so I'll put this back as before. So Mages do same damage as normal melee+extra damage based on the resistance. So they will do at minimum the skill damage, at maximum twice. This is how was before, I made that change but didn't consider that Mages use mana to do each spell :)
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jack1974
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Re: SOTW 0.8.7h - First Act Beta preview!

Post by jack1974 »

yayswords wrote:Nono. If I am not seeing a damage variance, I understand it as being multiplier capped (more +magic won't help me). That's how it was explained. I'm not trying to nuke Mormont himself, just his minions.
Also I had to lower slightly the overall damage of all attacks to balance the fact that I don't have the "damage reduction trick" (49+dmg*3) anymore. So seeing lower damages is normal now, but even enemies will do less, of all classes (once I do the fix for elemental damage).
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yayswords
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Re: SOTW 0.8.7h - First Act Beta preview!

Post by yayswords »

Yes I think the skellymage was doing less damage too. It was unusually easy to survive. Maybe if we all had more mana and fighters did less damage it would even be a better system :P
If at first try it doesn't explode, it ain't Jack who wrote the code.
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jack1974
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Re: SOTW 0.8.7h - First Act Beta preview!

Post by jack1974 »

Nah I just tried with your save, restoring the base damage+elemental like was before, I could oneshot the archer and almost the Mage too. I also try every time with the second act battles when I do such changes, and there works well. So I'll keep as it is now (uploading 0.8.7i with just 1 line changed, but well :mrgreen:)
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yayswords
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Re: SOTW 0.8.7i - First Act Beta preview!

Post by yayswords »

You don't have my current save though :P
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jack1974
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Re: SOTW 0.8.7i - First Act Beta preview!

Post by jack1974 »

Well if you want send it to me :) but I suspect will be even more powerful than the one I'm using, so...
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yayswords
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Re: SOTW 0.8.7i - First Act Beta preview!

Post by yayswords »

No need I guess. Have you considered the system I posted though. This is "fine" again but only because the mage has just about low enough health. My druid is beginning to feel in equal measure easy, cheap and pointless to equip :P
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jack1974
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Re: SOTW 0.8.7i - First Act Beta preview!

Post by jack1974 »

You mean this?
yayswords wrote:Yes I think the skellymage was doing less damage too. It was unusually easy to survive. Maybe if we all had more mana and fighters did less damage it would even be a better system :P
I'm going to wait until full Act2 is finished before doing other tweaks. For example now (I'm talking about Act2) Mages are so powerful that I had to buff up some enemies Magic. When you kill with one shot an enemy every time (I'm using a save from renke, druid magic is 52) the battles even in Nightmare are a bit too easy. In general the previous system with damage reduction was working well because prevented exaggerated damage. I don't like long battles, but now they last just a few turns with mages being so overpowered!
So the only way is to raise enemy defenses, since I don't want to raise too much HP: is weird to see your party with tanks with just 120HP and enemies with 200HP. I mean it CAN happen but shouldn't be the norm. The norm should be that enemies have better defenses :)
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fabulaparva
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Re: SOTW 0.8.7i - First Act Beta preview!

Post by fabulaparva »

Not sure if this has been reported before:
Description on heavy bombs says: "Does 75HP of damage to a single target in front row..."
With my hunter in the back row, I nuked a mage in the back row with it. Is the description wrong or the function wrong?
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