Re: SOTW 0.8.7i - First Act Beta preview!
Posted: Thu May 22, 2014 6:54 pm
I mean letting resistances be part of the base damage multiplier so you can overcome them by having even more magic.
If I could play my own opponents, I would think: Well now, I could try to compete with the player's mages for magic score, but there's no telling how much he can get. OR I could just rely on the damage cap and get resistances instead, which reduce the damage after it's already capped anyway.
For physical attacks it's a constant contest between attack and defense scores. If enemies have low defense they can't make up for it in some way with a secondary physical resistance stat, they're just gonna get clobbered.
If I could play my own opponents, I would think: Well now, I could try to compete with the player's mages for magic score, but there's no telling how much he can get. OR I could just rely on the damage cap and get resistances instead, which reduce the damage after it's already capped anyway.
For physical attacks it's a constant contest between attack and defense scores. If enemies have low defense they can't make up for it in some way with a secondary physical resistance stat, they're just gonna get clobbered.