I tested a lot, even the boss battles in act1, and now seems perfect. Spells still do damage, but battles last longer (also because of more HP of players). Attributes still matters, but now speed has bigger impact. I ran tests with very different enemies/resistances, and now damage rarely goes up or down in a crazy way, making easier to balance the battles.
SOTW 0.8.9 - First Act Beta preview!
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.7j - First Act Beta preview!
I uploaded 0.8.7j, I hope I won't have to reach letter z to balance the game 
I tested a lot, even the boss battles in act1, and now seems perfect. Spells still do damage, but battles last longer (also because of more HP of players). Attributes still matters, but now speed has bigger impact. I ran tests with very different enemies/resistances, and now damage rarely goes up or down in a crazy way, making easier to balance the battles.
I tested a lot, even the boss battles in act1, and now seems perfect. Spells still do damage, but battles last longer (also because of more HP of players). Attributes still matters, but now speed has bigger impact. I ran tests with very different enemies/resistances, and now damage rarely goes up or down in a crazy way, making easier to balance the battles.
- yayswords
- Elder Druid
- Posts: 1436
- Joined: Sat Jan 25, 2014 5:34 am
Re: SOTW 0.8.7j - First Act Beta preview!
I'm still getting 5 health for a level up. Also I was hoping there would be no damage cap
maybe I misunderstood the second part but for sure my fresh save isn't getting +10 for a level.
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.7j - First Act Beta preview!
For old saves you need to level up to see the effect but there shouldn't be need to start from scratch. I just checked, and really should work:
maybe try to level up and check again? weird 
Code: Select all
self.att["HP"] = int(self.att["Constitution"]*5)+self.level*10- yayswords
- Elder Druid
- Posts: 1436
- Joined: Sat Jan 25, 2014 5:34 am
Re: SOTW 0.8.7j - First Act Beta preview!
On closer look I think only druids aren't getting the +10.
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.7j - First Act Beta preview!
I just checked and works:

forgot that the 1st level isn't calculated (was the same even before). So
10 constitution * 5 = 50 + level 2 * 10 = 10 = 60
Probably that's what was confusing you

forgot that the 1st level isn't calculated (was the same even before). So
10 constitution * 5 = 50 + level 2 * 10 = 10 = 60
Probably that's what was confusing you
- yayswords
- Elder Druid
- Posts: 1436
- Joined: Sat Jan 25, 2014 5:34 am
Re: SOTW 0.8.7j - First Act Beta preview!
Why do other classes gain 10 HP when they reach level 2 then? 
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.7j - First Act Beta preview!
I am not sure, I checked another save, and indeed is correct - I think is just a glitch that happens between level 1/2. I have level 4 druid with 95 HP (11 CON = 55 + 40 LVL).
As the game progresses works, I changed only that multiplier, so I don't know why does that between level 1 and 2. But later works as it should
As the game progresses works, I changed only that multiplier, so I don't know why does that between level 1 and 2. But later works as it should
- yayswords
- Elder Druid
- Posts: 1436
- Joined: Sat Jan 25, 2014 5:34 am
Re: SOTW 0.8.7j - First Act Beta preview!
Maybe it has something to do with my ranger starting with con*5+10 HP but my druid starting with con*5+15 HP
Yeah druids just start with too much health heh
Yeah druids just start with too much health heh
If at first try it doesn't explode, it ain't Jack who wrote the code.
-
Troyen
- Elder Druid
- Posts: 957
- Joined: Fri May 06, 2011 2:23 am
Re: SOTW 0.8.7j - First Act Beta preview!
You know, you can go past 9. E.g. 0.8.10.jack1974 wrote:I uploaded 0.8.7j, I hope I won't have to reach letter z to balance the game
I tested a lot, even the boss battles in act1, and now seems perfect. Spells still do damage, but battles last longer (also because of more HP of players). Attributes still matters, but now speed has bigger impact. I ran tests with very different enemies/resistances, and now damage rarely goes up or down in a crazy way, making easier to balance the battles.
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.7j - First Act Beta preview!
Haha yes probably will do that
I'm not used to, but probably better than using letters 
