SOTW 0.8.9 - First Act Beta preview!

The tale of the siblings Althea and Shea https://www.winterwolves.com/seasonsofthewolf.htm
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jack1974
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Re: SOTW 0.8.7j - First Act Beta preview!

Post by jack1974 »

I uploaded 0.8.7j, I hope I won't have to reach letter z to balance the game :lol:
I tested a lot, even the boss battles in act1, and now seems perfect. Spells still do damage, but battles last longer (also because of more HP of players). Attributes still matters, but now speed has bigger impact. I ran tests with very different enemies/resistances, and now damage rarely goes up or down in a crazy way, making easier to balance the battles.
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yayswords
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Re: SOTW 0.8.7j - First Act Beta preview!

Post by yayswords »

I'm still getting 5 health for a level up. Also I was hoping there would be no damage cap :P maybe I misunderstood the second part but for sure my fresh save isn't getting +10 for a level.
If at first try it doesn't explode, it ain't Jack who wrote the code.
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jack1974
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Re: SOTW 0.8.7j - First Act Beta preview!

Post by jack1974 »

For old saves you need to level up to see the effect but there shouldn't be need to start from scratch. I just checked, and really should work:

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self.att["HP"] = int(self.att["Constitution"]*5)+self.level*10
maybe try to level up and check again? weird :shock:
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yayswords
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Re: SOTW 0.8.7j - First Act Beta preview!

Post by yayswords »

On closer look I think only druids aren't getting the +10.
If at first try it doesn't explode, it ain't Jack who wrote the code.
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jack1974
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Re: SOTW 0.8.7j - First Act Beta preview!

Post by jack1974 »

I just checked and works:
Image
forgot that the 1st level isn't calculated (was the same even before). So
10 constitution * 5 = 50 + level 2 * 10 = 10 = 60
Probably that's what was confusing you :)
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yayswords
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Re: SOTW 0.8.7j - First Act Beta preview!

Post by yayswords »

Why do other classes gain 10 HP when they reach level 2 then? :)
If at first try it doesn't explode, it ain't Jack who wrote the code.
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jack1974
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Re: SOTW 0.8.7j - First Act Beta preview!

Post by jack1974 »

I am not sure, I checked another save, and indeed is correct - I think is just a glitch that happens between level 1/2. I have level 4 druid with 95 HP (11 CON = 55 + 40 LVL).
As the game progresses works, I changed only that multiplier, so I don't know why does that between level 1 and 2. But later works as it should :mrgreen:
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yayswords
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Re: SOTW 0.8.7j - First Act Beta preview!

Post by yayswords »

Maybe it has something to do with my ranger starting with con*5+10 HP but my druid starting with con*5+15 HP

Yeah druids just start with too much health heh :P
If at first try it doesn't explode, it ain't Jack who wrote the code.
Troyen
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Re: SOTW 0.8.7j - First Act Beta preview!

Post by Troyen »

jack1974 wrote:I uploaded 0.8.7j, I hope I won't have to reach letter z to balance the game :lol:
I tested a lot, even the boss battles in act1, and now seems perfect. Spells still do damage, but battles last longer (also because of more HP of players). Attributes still matters, but now speed has bigger impact. I ran tests with very different enemies/resistances, and now damage rarely goes up or down in a crazy way, making easier to balance the battles.
You know, you can go past 9. E.g. 0.8.10. ;)
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jack1974
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Re: SOTW 0.8.7j - First Act Beta preview!

Post by jack1974 »

Haha yes probably will do that :lol: I'm not used to, but probably better than using letters :)
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