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Re: SOTW 0.8.7j - First Act Beta preview!
Posted: Fri May 23, 2014 8:39 am
by jack1974
I uploaded 0.8.7j, I hope I won't have to reach letter z to balance the game

I tested a lot, even the boss battles in act1, and now seems perfect. Spells still do damage, but battles last longer (also because of more HP of players). Attributes still matters, but now speed has bigger impact. I ran tests with very different enemies/resistances, and now damage rarely goes up or down in a crazy way, making easier to balance the battles.
Re: SOTW 0.8.7j - First Act Beta preview!
Posted: Fri May 23, 2014 12:15 pm
by yayswords
I'm still getting 5 health for a level up. Also I was hoping there would be no damage cap

maybe I misunderstood the second part but for sure my fresh save isn't getting +10 for a level.
Re: SOTW 0.8.7j - First Act Beta preview!
Posted: Fri May 23, 2014 12:17 pm
by jack1974
For old saves you need to level up to see the effect but there shouldn't be need to start from scratch. I just checked, and really should work:
Code: Select all
self.att["HP"] = int(self.att["Constitution"]*5)+self.level*10
maybe try to level up and check again? weird

Re: SOTW 0.8.7j - First Act Beta preview!
Posted: Fri May 23, 2014 12:20 pm
by yayswords
On closer look I think only druids aren't getting the +10.
Re: SOTW 0.8.7j - First Act Beta preview!
Posted: Fri May 23, 2014 12:28 pm
by jack1974
I just checked and works:

forgot that the 1st level isn't calculated (was the same even before). So
10 constitution * 5 = 50 + level 2 * 10 = 10 = 60
Probably that's what was confusing you

Re: SOTW 0.8.7j - First Act Beta preview!
Posted: Fri May 23, 2014 12:30 pm
by yayswords
Why do other classes gain 10 HP when they reach level 2 then?

Re: SOTW 0.8.7j - First Act Beta preview!
Posted: Fri May 23, 2014 12:32 pm
by jack1974
I am not sure, I checked another save, and indeed is correct - I think is just a glitch that happens between level 1/2. I have level 4 druid with 95 HP (11 CON = 55 + 40 LVL).
As the game progresses works, I changed only that multiplier, so I don't know why does that between level 1 and 2. But later works as it should

Re: SOTW 0.8.7j - First Act Beta preview!
Posted: Fri May 23, 2014 12:38 pm
by yayswords
Maybe it has something to do with my ranger starting with con*5+10 HP but my druid starting with con*5+15 HP
Yeah druids just start with too much health heh

Re: SOTW 0.8.7j - First Act Beta preview!
Posted: Fri May 23, 2014 2:58 pm
by Troyen
jack1974 wrote:I uploaded 0.8.7j, I hope I won't have to reach letter z to balance the game

I tested a lot, even the boss battles in act1, and now seems perfect. Spells still do damage, but battles last longer (also because of more HP of players). Attributes still matters, but now speed has bigger impact. I ran tests with very different enemies/resistances, and now damage rarely goes up or down in a crazy way, making easier to balance the battles.
You know, you
can go past 9. E.g. 0.8.10.

Re: SOTW 0.8.7j - First Act Beta preview!
Posted: Fri May 23, 2014 3:22 pm
by jack1974
Haha yes probably will do that

I'm not used to, but probably better than using letters
