yayswords wrote:Might be setting yourself up for headache though. Wouldn't it be easier to just make it equally difficult/easy to increase magic and attack?
I think if attack is a bit more difficult is fair, since as you said you can always use melee that is a fast attack and consumes 0 SP. While for mages you must use SP to do damage (the magic bolt isn't really that powerful).
Troyen wrote:
You sure about that? Thought I've seen at least helm, shoulders, boots with +attack and maybe bracers/gloves. (Of course, I just wiped all my saves, so I can't confirm, but it's one of the armor stats I prioritized.)
It was like that in a previous build but was a display mistake, armors won't increase attack.
However thinking about what yaysword said, a solution would be to re-add attack for armors and also display the threshold value (the one that influences stagger). HP/SP regen should be very rare, so doesn't make much sense to display it for all the armor slots if then is going to happen only with jewelry... so yes I might do that.
I uploaded 8.8.8 which now has the attack/magic value balanced, reduced a bit the melee since was clearly overpowered vs Mages. But I might still do that gear change above, I need to do some tests creating a full high level equipment and raise characters to level 30 to see what values they could have first
