SOTW 0.8.9 - First Act Beta preview!

The tale of the siblings Althea and Shea https://www.winterwolves.com/seasonsofthewolf.htm
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jack1974
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Re: SOTW 0.8.9 - First Act Beta preview!

Post by jack1974 »

Well immediately means in a few minutes into the story :)
renke_
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Re: SOTW 0.8.9 - First Act Beta preview!

Post by renke_ »

yayswords wrote:What's it matter that I can shop immediately if they take my gold first? Or did you change your mind there?
just don't sell all your loot - after the goblin camp I normally hoard all the goodies and sell only some stuff if I see a nice item in one of the shops :)
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yayswords
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Re: SOTW 0.8.9 - First Act Beta preview!

Post by yayswords »

Yes, that would have probably been prudent :P
If at first try it doesn't explode, it ain't Jack who wrote the code.
Legendzerox
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Re: SOTW 0.8.9 - First Act Beta preview!

Post by Legendzerox »

One of the things that really bugs me is the fact that if I level up, I am forced to choose a skill before I can complete the level up and I can't save it for later.

Edit: Also the bonus you get at the start of a new game is random, and I find myself going back to main menu to try again if I get something that I didn't want.
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Re: SOTW 0.8.9 - First Act Beta preview!

Post by Legendzerox »

Also I found a bug. When you click on a dead enemy, you can still attack it, but that just wastes your turn and SP if you use an attack.
renke_
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Re: SOTW 0.8.9 - First Act Beta preview!

Post by renke_ »

Legendzerox wrote:One of the things that really bugs me is the fact that if I level up, I am forced to choose a skill before I can complete the level up and I can't save it for later.
why would you want to save a skill for later? I honestly don't see a use case for this ;)
Legenzerox wrote:Edit: Also the bonus you get at the start of a new game is random, and I find myself going back to main menu to try again if I get something that I didn't want.
+1, most bugging is the "favorite exercise" trait with the druid: all possabilities (const, strength, skill bonus) are not that useful for low-level druids.
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fabulaparva
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Re: SOTW 0.8.9 - First Act Beta preview!

Post by fabulaparva »

Another possible bug during the 2nd wave of the final fight: I staggered a bowman in the backrow. A front row enemy put a guard on the staggered guy. After this, I was able to throw an ice flask on the front row guard, who was not staggered, by aiming the ice flask on the said back-row bowman. As a result, I simultaneously inflicted freeze and stagger on the guard in the front row. Not sure if this should be possible.
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Re: SOTW 0.8.9 - First Act Beta preview!

Post by Legendzerox »

renke_ wrote:why would you want to save a skill for later? I honestly don't see a use case for this ;)
So later when I can afford the passive abilities, I have a skill point set aside. I've done this in all the rpgs I've played because once you get in end game, you might not have the skill points to get it at that point if you don't wisely spend them. Plus I would rather spend skill points on abilities that fit my playstyle rather than spend skill points when I'm leveled up on abilities I don't want cause I was forced to spend it to continue.
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jack1974
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Re: SOTW 0.8.9 - First Act Beta preview!

Post by jack1974 »

Legendzerox wrote:Also I found a bug. When you click on a dead enemy, you can still attack it, but that just wastes your turn and SP if you use an attack.
That was added to allow targeting with AOE spells, like the enemy in the center is dead, but the others on the sides not. I'll see if I can prevent "single target attacks" from showing up :)
fabulaparva wrote:Another possible bug during the 2nd wave of the final fight: I staggered a bowman in the backrow. A front row enemy put a guard on the staggered guy. After this, I was able to throw an ice flask on the front row guard, who was not staggered, by aiming the ice flask on the said back-row bowman. As a result, I simultaneously inflicted freeze and stagger on the guard in the front row. Not sure if this should be possible.
Hmm not sure, that's a consequence of the Guard skill. If he guards a target and you attack the target, he takes damage instead. So that also means that any special attack are "intercepted" by him. I think it should be fine, because trying to fix this could lead to many more problems I think.
Legendzerox wrote:
renke_ wrote:why would you want to save a skill for later? I honestly don't see a use case for this ;)
So later when I can afford the passive abilities, I have a skill point set aside. I've done this in all the rpgs I've played because once you get in end game, you might not have the skill points to get it at that point if you don't wisely spend them. Plus I would rather spend skill points on abilities that fit my playstyle rather than spend skill points when I'm leveled up on abilities I don't want cause I was forced to spend it to continue.
I'm confused, are you talking about SKILL points or ATTRIBUTE points? because you must pick a skill, but you don't need to assign all the attributes. So unless I'm missing something you have no benefit in delaying the selection of the next skills in combat ? is better to access the new skills immediately, no?
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Re: SOTW 0.8.9 - First Act Beta preview!

Post by Legendzerox »

I'm talking about skill points, I assign my attribute points. I like to save my skill points until I need them, I've done that in most rpgs and with good reason.
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