Re: SOTW 0.8.9 - First Act Beta preview!
Posted: Tue Jun 10, 2014 4:43 pm
Yes that is an interesting setting
but for SOTW... hmm hard to find something like that 
Pc games and mac games
https://www.winterwolves.net/
Another instance of why we say, 'in a future game'.jack1974 wrote:Yes that is an interesting settingbut for SOTW... hmm hard to find something like that
And you can certainly introduce battlefields which also carry two kinds of elements...especially in a future game. A fog encrusted battle could count as both air and water, for example.jack1974 wrote:Yes true, I have to get a bit creative to justify that kind of battlefieldyour examples seems good!
Well look, I'd say that resistance reduction is significant. If there isn't a fair share of air environment battles, both random trash and important boss fights, it just means we'll avoid taking air nukes. I think this game is already doing too much with resistances. The environmental effect is maybe cool from a lore PoV, but not so much from a balance PoV. If you're gonna keep it, you need to overrule lore a bit to get some air environments injack1974 wrote:Yes, is a bit hard to find out an "excuse" for that environment. I think that probably some battles that take place in mountain should be Air (like many of the first act), and not Water (since there'll be a plenty of Water battles in the 3rd Act).

a little bit more consistency in the artwork would be much better :Pjack1974 wrote:also, NON CUTE rats encounters!![]()

Lol no, just takes a hat to make it look less dangerous instantlyrenke_ wrote: a little bit more consistency in the artwork would be much better
Ahem, yes but I needed an excuse to offer another choice beside blasting the door open with magic and using Krimm gentle mannersyayswords wrote:I'm gonna pick Chalassa for this every time so I can ask myself how lockpicking could be as noisy as brute forcing.
noob thief