SOTW 0.8.9 - First Act Beta preview!

The tale of the siblings Althea and Shea https://www.winterwolves.com/seasonsofthewolf.htm
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renke_
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Re: SOTW 0.8.9 - First Act Beta preview!

Post by renke_ »

yayswords wrote:I'm gonna pick Chalassa for this every time so I can ask myself how lockpicking could be as noisy as brute forcing.
if I remember correctly the SFX in Gothic for lock-picking was not much more quiet than hitting with a sword ^^
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fabulaparva
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Re: SOTW 0.8.9 - First Act Beta preview!

Post by fabulaparva »

jack1974 wrote: we don't have Planet Stronghold-like non-combat skills, but I'm trying to add some choices like in that game. The person you pick to do the task won't be available during the combat against the guards that have been alerted by your noises :mrgreen:
Is this choice going to affect only the next fight and cause no changes in dialogue beyond that? If so, then I'm probably going to be über-boring and just have the character with least appealing skillset to open the door. Looks like those stone halls would have quite the echo, so they'll be noisy no matter what they'll do. I'm all for Krimm bashing the door down with some brutal finesse (oxymoron?), but her skills -- judging from what's been shown so far -- are too good not to be used. :P

The dungeon tileset looks topnotch. Very atmospheric. :) Now what might creep around in there... (in addition to more ratmen, that is.)
renke_
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Re: SOTW 0.8.9 - First Act Beta preview!

Post by renke_ »

fabulaparva wrote:just have the character with least appealing skillset
but it isn't possible to choose the druid ;)
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jack1974
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Re: SOTW 0.8.9 - First Act Beta preview!

Post by jack1974 »

Is not only that, unless you bought several healing potions, you'll need to do that dungeon in a single run, so sometimes you'd pick an injured character, or the opposite, a character you like/with strong skillsets as you say and spare him for other battles.

Pfuit you all people denigrating the druid class, when you'll see the amount of damage he can do against some specific enemies with high defense you'll change your mind!! :)
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fabulaparva
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Re: SOTW 0.8.9 - First Act Beta preview!

Post by fabulaparva »

:shock: I have nuffin' against the druid class!

Yay for single-run missions! I'll be so cursing.... I mean loving it in NM-mode! :lol:
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yayswords
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Re: SOTW 0.8.9 - First Act Beta preview!

Post by yayswords »

I don't think the druid is weak, just boring :P
If at first try it doesn't explode, it ain't Jack who wrote the code.
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Re: SOTW 0.8.9 - First Act Beta preview!

Post by Taleweaver »

Dingirra will definitely be solvable even without a highly aggressively-skilled spellcaster. Riley's not much of a fireball-slinger, but he has other uses.
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jack1974
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Re: SOTW 0.8.9 - First Act Beta preview!

Post by jack1974 »

I'm at the last batch of quests before the final showdown, and I really don't think will add many sidequests, or they will be very simple (kill this guy style) since is already a lot big. Even when I say this, I just added a boss mod in the dungeon I'm working on, when I see the occasion I can't resist to put some extra bonus stuff :)
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Re: SOTW 0.8.9 - First Act Beta preview!

Post by Troyen »

yayswords wrote:I don't think the druid is weak, just boring :P
Well, as long as you don't pick any air spells... ;)
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yayswords
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Re: SOTW 0.8.9 - First Act Beta preview!

Post by yayswords »

I'm debating the air nuke for enemy casters actually. If I don't have enough magic to oneshot them, and they get healed to full, that one gives me a strong second shot. Sure all the nukes reduce resistance, but that one reduces magic too, which further improves it.
If at first try it doesn't explode, it ain't Jack who wrote the code.
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