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Re: SOTW 0.8.9 - First Act Beta preview!

Posted: Fri Jun 20, 2014 12:51 pm
by cheska
testing it out now. ^_^

Re: SOTW 0.8.9 - First Act Beta preview!

Posted: Fri Jun 20, 2014 4:31 pm
by cheska
jack1974 wrote:Yes this is partly why I've taken more time on SOTW. When I noticed there was really no hope for Loren sequels to be out soon, I decided was worth spending more time on this one. In theory before Loren 2 I also should finish Planet Stronghold 2... :oops: Anyways, they'll be all out, but I don't want to rush things anymore since after all is normal for indie RPGs to take 2-3 years of work! And between each RPG release I also do dating/life sim, so... :)
wow ur productive. ^__^ but it was nice while it lasted. ^__^ all of them reached level 6 (normal mode) ~ im too lazy to play anything harder.

Re: SOTW 0.8.9 - First Act Beta preview!

Posted: Fri Jun 27, 2014 9:01 am
by Alex81
Hmm, is Shea a he or she oor even Shemale? :p

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(might be "put a hand on "his" forehead , and later "himself" (as opposed to herself)

Re: SOTW 0.8.9 - First Act Beta preview!

Posted: Fri Jun 27, 2014 9:24 am
by jack1974
Is the latest version? I thought I got rid of those :lol:
edit: yes found them, fixed. Thanks!

Re: SOTW 0.8.9 - First Act Beta preview!

Posted: Fri Jun 27, 2014 3:39 pm
by jack1974
The coding continues... this is the last boss fight before the bathhouse scene :)
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added a new skill which is quite nasty: a fire damage shield, that also adds the burning condition to any melee attacker. Even if is a lone mob, this guy is tough :twisted:

Re: SOTW 0.8.9 - First Act Beta preview!

Posted: Fri Jun 27, 2014 5:34 pm
by Troyen
Druid skill. ;)

You know, one solution to the "I don't have any air environments" problem would be to add a number of bosses or mobs that are weak to air. That way the key mob resistance might cancel out the lack of an environmental bonus. Also, perhaps a moderate climate (not desert, not icy north) could just have air weakness, though I don't know how many of those you are planning to have.

Re: SOTW 0.8.9 - First Act Beta preview!

Posted: Fri Jun 27, 2014 6:16 pm
by jack1974
During the last act, the "journey home", there are more variety of scenery (most sidequests and map battles) so for sure I can use Air environment there. But yes even doing some boss mobs weak to Air could be a good idea :)

Re: SOTW 0.8.9 - First Act Beta preview!

Posted: Sun Jun 29, 2014 3:12 pm
by jack1974
Today finished coding Chalassa's personal quest. Now I'm at chapter 13, the last of second act!!! Then after I finish this, I'll need to add Dingirra's map, various shops, and test everything a bit so that all the stuff I worked in the past month doesn't break up :mrgreen:

"A small game" ROFL the best joke of the year. Is the biggest game I've ever made!!! :lol: though I must say I'm quite proud of it so far.

Re: SOTW 0.8.9 - First Act Beta preview!

Posted: Sun Jun 29, 2014 7:05 pm
by Troyen
Anyone else remember the first beta back in April had a note saying the rest of the game would be ready in a couple months...?

Re: SOTW 0.8.9 - First Act Beta preview!

Posted: Sun Jun 29, 2014 8:02 pm
by jack1974
I don't think I ever said the rest would be ready in a couple of months! Anyway, even if I said that, consider that the first act betatesting kept me busy for a whole month tweaking (something I didn't do for Loren, max 1-2 weeks of tweaks if I remember well), during which made no progress on Act 2... :) Still I greatly underestimated this project scope, and now I wish I didn't do any extra sidequests, since just the main plot is already big!