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Re: SOTW 0.8.5 - First Act Beta preview!
Posted: Wed May 07, 2014 3:29 pm
by fabulaparva
I started from scratch. Yep, it's those bandits who stand on the road and one could give money to, but I was stubborn...

Re: SOTW 0.8.5 - First Act Beta preview!
Posted: Wed May 07, 2014 3:36 pm
by jack1974
Haha no, either you pay or you fight! No third option

Re: SOTW 0.8.5 - First Act Beta preview!
Posted: Wed May 07, 2014 3:59 pm
by renke_
The trait HP/SP bonus doesn't survive a level up - my newly promoted hunter wasn't healed fully.
Re: SOTW 0.8.5 - First Act Beta preview!
Posted: Wed May 07, 2014 4:02 pm
by FireSeraph
It's been a long while since I last posted so I just want to say this about Seasons of the Wolf. First impressions is I like the music a lot. It's got that right mix of bass, string and keyboard so I hope that this music stays later in the actual game. Second I like the new chargen system, a lot more customization options which is a huge plus. Will let you know more later once I play through more of the game.
Re: SOTW 0.8.5 - First Act Beta preview!
Posted: Wed May 07, 2014 4:08 pm
by jack1974
renke_ wrote:The trait HP/SP bonus doesn't survive a level up - my newly promoted hunter wasn't healed fully.
Ah! looks like need to ask Anima's intervention again
FireSeraph wrote:It's been a long while since I last posted so I just want to say this about Seasons of the Wolf. First impressions is I like the music a lot. It's got that right mix of bass, string and keyboard so I hope that this music stays later in the actual game. Second I like the new chargen system, a lot more customization options which is a huge plus. Will let you know more later once I play through more of the game.
Thanks, the music is all custom composed for this game so of course will stay even in the final version

Re: SOTW 0.8.5 - First Act Beta preview!
Posted: Wed May 07, 2014 4:10 pm
by Anima_
jack1974 wrote:renke_ wrote:The trait HP/SP bonus doesn't survive a level up - my newly promoted hunter wasn't healed fully.
Ah! looks like need to ask Anima's intervention again

Should be done in the code already, though I haven't tested it yet.
Re: SOTW 0.8.5 - First Act Beta preview!
Posted: Wed May 07, 2014 4:24 pm
by renke_
Anima_ wrote:Should be done in the code already, though I haven't tested it yet.
Code tests before publishing? Strange concept, never heard of :)
Re: SOTW 0.8.5 - First Act Beta preview!
Posted: Wed May 07, 2014 4:28 pm
by jack1974
I should have tested it but was too tired

doing it now!
Re: SOTW 0.8.5 - First Act Beta preview!
Posted: Wed May 07, 2014 4:29 pm
by jack1974
Yes is correct, I just tried and saw 85/93 after I clicked "finish level up". Will check if I didn't miss some files myself!
Re: SOTW 0.8.5 - First Act Beta preview!
Posted: Wed May 07, 2014 4:33 pm
by Anima_
Just to be sure I meant that I fixed it just now, not for the published version. Was just taking a small break from coursework. My guess would be that it has something to do with the difference between quest and combat level ups. But that shouldn't matter any more. The reset is now part of the level up function itself. So should be fine in the next version.