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Re: SOTW 0.8.5 - First Act Beta preview!

Posted: Wed May 07, 2014 4:36 pm
by jack1974
Found it, I was calling another function with a similar name, hence the confusion. On next update will work :)

Re: SOTW 0.8.5 - First Act Beta preview!

Posted: Wed May 07, 2014 4:41 pm
by renke_
A classic :D

But if we're talking about the birthday present traits: Either +5 attribute is grossly overpowered or SP/HP regen and SP/HP bonus are too small. Will or strength bonus raise SP or HP by 25; plus the other benefits a higher attribute delivers.

Re: SOTW 0.8.5 - First Act Beta preview!

Posted: Wed May 07, 2014 4:52 pm
by jack1974
When I designed those bonuses was early in the development so I didn't know yet which numbers I would have for HP/SP, but I just tried to level up a hunter to level 20 putting all points in constitution, and is 350HP now, with the bonus 390 HP (so 40HP gained). So yes early doesn't give a big advantage but later could be quite powerful (you can reach level 30, so there's room for even more % increase).

Re: SOTW 0.8.5 - First Act Beta preview!

Posted: Wed May 07, 2014 4:56 pm
by renke_
Ah, I didn't know that the bonus scales.

Will the regeneration traits also increase?

Re: SOTW 0.8.5 - First Act Beta preview!

Posted: Wed May 07, 2014 5:04 pm
by yayswords
It's true the +10% bonus is probably the best longterm. But the stat bonuses get you to the traits sooner.

Re: SOTW 0.8.5 - First Act Beta preview!

Posted: Wed May 07, 2014 5:07 pm
by jack1974
renke_ wrote: Will the regeneration traits also increase?
No that one not since would be too powerful, so might increase that one indeed, maybe to 2 :)

Re: SOTW 0.8.5 - First Act Beta preview!

Posted: Wed May 07, 2014 5:11 pm
by renke_
jack1974 wrote:
renke_ wrote: Will the regeneration traits also increase?
No that one not since would be too powerful, so might increase that one indeed, maybe to 2 :)
Or +1 every 7 levels. Would be an incentive for yayswords to break the level 6 barrier ;)

Re: SOTW 0.8.5 - First Act Beta preview!

Posted: Wed May 07, 2014 5:17 pm
by yayswords
I already did! Wasn't so difficult now that it actually hands in the bear cub quest :P

Anyway since mana costs don't go up with level I don't think the regen background should either.

Actually I think I'd like the bonus HP/SP background to be replaced. I think all the others are okay. Just hard to think of something the other options don't already give. Well, it could give a flat +15 or +20 HP and SP. That way it's still better than +5 con (25 HP) or +5 will (25 SP) but those stats help you get to the traits faster.

Re: SOTW 0.8.5 - First Act Beta preview!

Posted: Wed May 07, 2014 5:34 pm
by renke_
A pot of gold, found at the end of the rainbow.

500 instead of 100 starting gold would be probably similar to the effect of +5 for defence (skill), +5 magic (arcane), ... - would be a flexible trait for indecisive players ^^

As a side note: I tried the hunter again - and the class is to such an extent flexible that I totally suck with it. I'm more the player type for simple and sigle-minded classes ;)

Re: SOTW 0.8 - First Act Beta preview!

Posted: Wed May 07, 2014 5:58 pm
by renke_
fabulaparva wrote:Anyway, if the aforementioned fight does not give that 35 gold, is it possible to run into trouble later, when one is supposed to pay 35 for the herbs?
It is possible to own less than 35 gold to pay Shagasomething - and you'll see a special text for this (borderline) case ;)