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Re: The skills you love and the skills you hate
Posted: Sat May 10, 2014 4:44 pm
by renke_
The first one would be actually a very nice addition - I just started a new game and my druid had only healing abilities. Instead of making 8 dng to the snow tiger it would be much more helpful if I prevented the beast to pounce once more. Yaysword somewhere wrote about the missing mana management abilities of the Druid - a second attack option for magicians targeting SP would be like mana management, but for the enemy :)
Re: The skills you love and the skills you hate
Posted: Sat May 10, 2014 4:45 pm
by jack1974
Yes, I think would be a quick task to add this. Be warned though that even enemies could get it then

Re: The skills you love and the skills you hate
Posted: Sat May 10, 2014 4:59 pm
by yayswords
Mana Burn wouldn't be a bad concept for a spell overall either way. But please fix Leap Attack before you build a new toy.
Re: The skills you love and the skills you hate
Posted: Sat May 10, 2014 5:15 pm
by jack1974
Yes the problem is that the Leap Attack is a big bugged, because in theory you can't attack backrow with melee, so need to ask Anima since is a bit of hack.
Re: The skills you love and the skills you hate
Posted: Sat May 10, 2014 5:36 pm
by yayswords
You could always make it deal some ludicrous % of damage as a band-aid fix. But don't write the % out or people will expect to oneshot the nearest galaxy if they could get it in the back row
Comparing it to Strike Through (takes over half a back row mob's health), which doesn't require a staggered target and puts a dent in the front row as well, I think Leap Attack needs to oneshot anything it hits that isn't Mormont. Frankly another band-aid fix would be to simply make it autokill any staggered non-boss back row target
Just in case it takes time to pull off the hack. Back row attacks are important.
Re: The skills you love and the skills you hate
Posted: Sat May 10, 2014 6:08 pm
by jack1974
I'm tweaking Strikethrough though, is really too powerful, testing act 2 and you can kill the bowman on second row too easily. I'll only raise the cost though, so is still powerful but at least costs more.
Killing instantly ANY staggered non-boss in the back seems fun, I could raise the cost and do that

Re: The skills you love and the skills you hate
Posted: Sat May 10, 2014 6:48 pm
by renke_
jack1974 wrote:Killing instantly ANY staggered non-boss in the back seems fun
but take care of backline targets under guard - the frontrow guardian shouldn't be instakilled
Re: The skills you love and the skills you hate
Posted: Sat May 10, 2014 6:52 pm
by jack1974
Yes, I think would calculate based on the actual target, so shouldn't be a problem

Re: The skills you love and the skills you hate
Posted: Sun May 11, 2014 1:10 am
by yayswords
jack1974 wrote:Killing instantly ANY staggered non-boss in the back seems fun, I could raise the cost and do that

No, don't raise the cost. I'm just repeating myself but.
Strike Through: Takes ~3/5 the health of a back row mob, and some of the front row mob. No requirements.
Leap Attack needs to do enough damage to oneshot mobs in order to compete with Strike Through. It requires stagger, it doesn't hurt the front row. Making it automatically kill is no practical difference from how it should already work. Maybe if some powerful melee mob had been pushed to the back row it wouldn't do enough damage to oneshot that, but any staggered thief or mage should be doomed.
It is hopeless to fight the ratmen or Mormont if you can't bring down their back row mobs. I would be very eager to see anyone beat those encounters on nightmare now, at least in chapter one, by bringing down the front row.
Re: The skills you love and the skills you hate
Posted: Sun May 11, 2014 4:45 am
by yayswords
I am skeptical about Ward. And a little upset because I made a save on the level up where I picked the skill and then took so long to actually try it that it was a painful reload when I realized it sucks
The short delay is nice, the SP cost is low but still noticeable for the poor neanderthal ranger, but the skill point just isn't worth it. When I fight a mage throwing fireballs at me, I want something that keeps me somewhat safe from fireballs. 15% resistance doesn't do that. And at that point I don't really care that it's 15% resistance to all the stuff he doesn't cast as well. Maybe far down the road if my ranger can throw Guard all around and spam Taunt a bit and he's getting all the fireballs, then I might see it pay off, but for the ranger's benefit alone it sucks. Much better to just heal the damage and massacre the mage.
For my druid/hunter party both Mormont and the ratmen were narrow victories. With ranger/hunter Mormont will have to be done in chapter 3 it seems, but the ratmen weren't as exciting a victory. Still... Bleeding Strike x3 on one guy, there is just no response to that. He will not survive the battle.